Kixum opened this issue on Feb 13, 2003 ยท 12 posts
Kixum posted Thu, 13 February 2003 at 11:45 PM
-Kix
twillis posted Fri, 14 February 2003 at 8:18 AM
Wow! That's really terrific looking. Tell your wife to be glad that you are holding your hand up to the screen; you could be doing something really weird like pretending you have eyestalks growing out of your head and trying to figure out how those move. Like someone, um, I know. (Apparently, it's actually pretty common for animators and illustrators to act out stuff. We, um, I mean, You, are not alone.)
Kixum posted Fri, 14 February 2003 at 9:54 AM
Well I did run into a snaffu. I can't duplicate the hand/bone combination! I put the hand/bone into the browser and pulled it back in. I did get a hand (un bent) and the skeleton but they were no longer attached. It's a little bit of work to attach the skeleton and I'd really like to know if there's an easy way to duplicate this hand! Help! -Kix
-Kix
litst posted Fri, 14 February 2003 at 1:44 PM
Nice stuff !!! :)
Kixum posted Fri, 14 February 2003 at 6:30 PM
Not being able to put the hand up in the browser and then bring it down again also means I can't transport it to another file. Am I missing something or is this a bug? -Kix
-Kix
falconperigot posted Sat, 15 February 2003 at 4:48 AM
Isn't this something to do with the fact that you can't duplicate/copy/paste an object once it has a skeleton attached? Dragging an object to the browser must be like copying and pasting and C detaches the skeleton automatically. [I tried saving a boned object file to a new folder, loading that folder into the browser and then dragging the object into a new file but that really messed things up.] The simplest work-around appears to be: i) Drag your object with its bones attached to the browser. ii) Drag browser object to the sequencer of a new file and immediately attach the skeleton. Then position where you want. iii)To duplicate with symmetry, detach bones then duplicate the object, then the skeleton. Select the new object and skeleton together and attach. Hope this helps. Great hand!
Kixum posted Sun, 16 February 2003 at 2:01 AM
Basically I think we're saying that you can't duplicate an object that has a skeleton without wading through the work of re-attaching it all again? Bummer. I did it once, I can do it again! -Kix
-Kix
falconperigot posted Sun, 16 February 2003 at 3:54 AM
litst posted Sun, 16 February 2003 at 6:53 AM
Kix, you said : "you can't duplicate an object that has a skeleton without wading through the work of re-attaching it all again" Does that mean you have to redo all the influence work ??? Ouch !
Kixum posted Sun, 16 February 2003 at 4:17 PM
You have to redo the influences. Attaching is easy, it's the influences that are the work. -Kix
-Kix
falconperigot posted Mon, 17 February 2003 at 9:06 AM
Instead of using the browser, importing a .car file of the boned object into a new file seems to work ok (the influences are still in place). You just need to make sure that you've done all the work in the original file because if you detach the skeleton everything is lost. So you can't duplicate for the other hand without re-doing the influences. Regards, Mark
Nicholas86 posted Mon, 17 February 2003 at 1:15 PM
My tips with bones. Don't use any joint besides custom, really ball joints are limited because you can ONLY rotate and every joint in the human body can move slightly more then its associated name. And custom joints give you a lot more precise control. As to the whole browser etc. problem tell Eovia, I'm sure they'll add it to the TO-DO list. Brian