Nicholas86 opened this issue on Feb 16, 2003 ยท 9 posts
Nicholas86 posted Sun, 16 February 2003 at 3:59 PM
Any tips on HOW to do this? I modeled a butterfly in the VM modeler all one piece, now I wish to texture it! I named the body, and wings seperate and mapped how I assumed would be the best, cylindrical for body and flat for wings. Yet I can't seem to get the texture room to agree with me. Any tips would be appreciated!? Brian
Kixum posted Sun, 16 February 2003 at 4:25 PM
It sounds like you're on the right track. Could you post your shader tree? -Kix
-Kix
Nicholas86 posted Sun, 16 February 2003 at 4:26 PM
haha..thats the problem I don't know how to go about the shader tree and getting it to work. I haven't messed with layers, and the like that much.
litst posted Sun, 16 February 2003 at 6:39 PM
The best way to texture a model for bones animation is UVmapping by far . Avoid procedural functions or mappings other than parametric, they don't work well with bones :(
Nicholas86 posted Sun, 16 February 2003 at 6:53 PM
I neeeed help!!! I don't want to exit Carrara.
litst posted Sun, 16 February 2003 at 7:28 PM
Well, i'd do the UVmapping in UVmapper first ...
ewinemiller posted Mon, 17 February 2003 at 3:05 PM
Brian,
It's probably something that could use a good tutorial, but here is what I did for the glider in the Anything Grows and bones tutorial. You can see the AGro and bones tutorial at
http://www.digitalcarversguild.com/tutorials/agrobone/index.htm
Good luck,
Eric Winemiller
Digital Carvers Guild
3D extensions for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
whkguamusa posted Mon, 17 February 2003 at 6:48 PM
Nicholas86 posted Mon, 17 February 2003 at 9:21 PM
Well share how!!! lol...Steve