Forum: Poser - OFFICIAL


Subject: How would you like your morphs?

PheonixRising opened this issue on Feb 18, 2003 ยท 78 posts


PheonixRising posted Tue, 18 February 2003 at 6:46 AM

Hi there, In the mood to do more V3face morphs. Here is the question? We are running out of empty dials on the head so would which of the following turns you on most? a)Another Service Release with more slots for injectors b)Load morphs as obj files you load yourself c)Injectors that overwrite other dials. old morphs can always be reinjected back in. and...... anything in particular you want for the face? Anton

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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Vestmann posted Tue, 18 February 2003 at 6:48 AM

I would choose option A. You can never have enough injectors.




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Chris posted Tue, 18 February 2003 at 7:00 AM

A) will be the best for me. I like the idea with morph injection Chris

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Staby posted Tue, 18 February 2003 at 7:16 AM

I prefer the A option. BTW, will DAZ|STUDIO hide the empty channels?


Routledge posted Tue, 18 February 2003 at 7:19 AM

Personally, definitely not B. Poser 5 still usually forces the selection of a full path to a morph every time a new one is loaded (another P4 "feature" that made it into the "all-new" P5). Some asymmetry morphs would be useful, for added realism.


dan whiteside posted Tue, 18 February 2003 at 7:21 AM

For what it's worth, I dislike the whole injector concept cause it's kind of a kludged approach, really confusing for newbies and takes forever to use them on slower CPU's/HD's (like my 500MHz Mac). I still prefer traditional Morph Targets so I'd say "B". I'd like to see a smile that effects more of the whole face - like crinkling around the eyes and the raising of the cheeks. Thanks - Dan


Little_Dragon posted Tue, 18 February 2003 at 7:24 AM

and...... anything in particular you want for the face?

More beast morphs. How about a canine/lupine muzzle, similar to Victoria 2's fox-face morph? The head certainly has enough polys to pull it off properly now.



davidgibson posted Tue, 18 February 2003 at 7:34 AM

I like the A option, but only if the unused channels for any morph is hidden. As it stands now I waste too much time trying to find the morphs that I have injected space out in the line of blanks.


Redfern posted Tue, 18 February 2003 at 7:34 AM

I second Little Dragon's nomination! Sincerely, Bill, Renderosity's resident "furvert"

Tempt the Hand of Fate and it'll give you the "finger"!


Dizzie posted Tue, 18 February 2003 at 7:47 AM

I vote for A.. I want a morph that smooths out the upper lip..what I mean is it takes all the curves out of the upper lip...I have tried and tried to get that effect with the morphs we have now, to no avail....alot of people have a small upper lip that is almost straight across withOUT curves...


elgyfu posted Tue, 18 February 2003 at 7:53 AM

Ugly morphs please - seriously, can we have some lop sided or trolly ones? Not everyone is gorgeous! That word above is troll-y: ie like a troll not like a shopping cart!


lhiannan posted Tue, 18 February 2003 at 8:09 AM

I opt for A) and echo Little Dragon... More creature morphs! More things, I have enough beautiful people in my Poser library:)


pdxjims posted Tue, 18 February 2003 at 8:13 AM

More slots please. I hate having to inject and wait, so I build one figure, inject everything, and save the .cr2. As for morphs, rather than whole face morphs, more that can be combined to get an effect desired. More face and nose shape, more head shape and chin shape. In P5 you can split morphs into right and left, so uneven isn't a problem for me. I'd also like to see more morphs for the chest and collar, not breast, but muscle control. Wish there was a way for you to package them to take advantage of the P5 morph grouping. All the mouth poses in one group, brow in another, etc. It makes it a lot easier to pose.


PheonixRising posted Tue, 18 February 2003 at 8:17 AM

Dizzie, the smooth lip morph is included as a bonus shaping morph in the new Male Morph Pack. Breast morphs? As it is we scratch sizes 8, 9, and 10. What would they do? lol Cube shaped maybe? I really want to do a reptilian face. A the Sleestacks or the Visitors from "V". I hated the fox morph but would be interested in a wolf face. Is that ok? Send me pictures if you want. I do better with visuals. anton@daz3d.com

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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Penguinisto posted Tue, 18 February 2003 at 8:18 AM

Hrm... A typical Vicky3 Character I cook up runs at or around 60MB each, though after removing the morphs I don't need/want the figure drops back down to 30 or so... but that's still 30MB per. Err, I tend to be big into tweaking mesh, and lots of morphs are sometimes necessary for me :) Fortunately, I have a PC with the horsepower sufficient to wrangle two of these 60MB behemoths at any one time (though it gets kinda slow w/ all the clothes and props added in, even in P4. I'd hate to think of what P5 must be doing under that kind of load...) Given this, I'd like to vote for Option A, but I'm still up in the air :) My current artistic interests are in creating younger faces, but some morphs I'd like to see for the adult vickies involve: * a way to round out the face more, or to make it square, oval, etc... like the overall shapes in earlier vickies. I'll shout more when I can think some more up :) /P


Marque posted Tue, 18 February 2003 at 8:45 AM

Anubis morph please. Wolf face would be great. Can you give the option of obj or injections? I like the inj myself, I just inject what I want and do a small chore in the den, lots to do there, and then it's done, but I know some folks still like the objs. I just hate having to look them all up and put them in myself, lazy I guess. Marque


PheonixRising posted Tue, 18 February 2003 at 9:05 AM

Download sizes would be too large for multiple options. Bandwidth stuff.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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almck1@hotmail.com posted Tue, 18 February 2003 at 9:12 AM

I prefer the A option and would like to see more male face types. Alex


Redfern posted Tue, 18 February 2003 at 9:15 AM

Yes, a wolf morph would be great, Anton! In fact, that's what Little Dragon was really attempting to create, a 3D interpretation of an on-line comic strip character, Florence Ambrose, the genetically "uplifted" Bowman's Wolf from Mark Stanley's "FreeFall." He merely used the Fox Face morph as a starting point. But if you can create an improved wolf morph, that would be even better! Reptilian morphs? Fascinating! Er, which Sleestaks do you have in mind? Out of a sense of nostalgia, I hope it's something akin to the early '70s version. Though I realize you can't replicate it exactly due to copyright issues. Now, if only we can convince you and the other DAZ greats to release an "Anthro' Parts" kit similar to the mermaid package, including extras like a transmapped ERC conforming tail and digitigrade lower legs (paw feet), I'd buy that in a shot. Don't get me wrong, the feline morphs for V3 are great and the Fantasy Feline textures are practically made for them, but there's always room for enhancements! Again, yes, I'd be interested in some wolf morphs! Sincerely, Bill, Renderosity's resident "furvert"

Tempt the Hand of Fate and it'll give you the "finger"!


nikitacreed posted Tue, 18 February 2003 at 9:17 AM

I vote for A as well. One thing I would like to see for the face are even more nose shaping morphs. I know there are alot already...but you can never have enough. Noses are quite diverse. LOL! I would particularly like a couple of "broken" nose morphs. My mother's nose was broken as a child and her nose is slightly crooked. It gives her face alot of character. Beast morphs would work for me too. LOL! Especially the wolf one.


PheonixRising posted Tue, 18 February 2003 at 9:21 AM

I understand now.. Beast. I thought LittleDragon said Breast.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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lhiannan posted Tue, 18 February 2003 at 9:31 AM

The fox face morph isn't too bad... here it is on Stephanie with a little tweaking.

darken666 posted Tue, 18 February 2003 at 9:34 AM

I'd like to see a rodent face morph to go with the ears. (If anyone has a series of morphs that would make a passable mouse anthromorph face, I'd like to know.)


Staby posted Tue, 18 February 2003 at 9:54 AM

The "Anthro' Parts" that Redfern suggested are a great idea, I second that request. Also Jaager did some chewing/blowing morphs for Victoria, could you add them to V3? Something to add more expression to the characters.


FishNose posted Tue, 18 February 2003 at 10:03 AM

Hmmm.... option A seems best. Types of MTs - 1. Stuff that affects the lines of the face, its structure. High/prominent cheekbones, change jawline, flatten cheeks, forehead, deepen eyesockets, rounder forehead.... 2. Detail stuff: Overbite, puffy lips, pouty lips, smile lines, forehead creases, creases between eyes 3. Variations on aliens and such 4. Younger faces I'm sure lots of this is already built in, I haven't worked with V3 much yet - just ignore the ones that already exist. :] Fish


barb posted Tue, 18 February 2003 at 10:06 AM

b) Object files * various male faces - from young and old * various female faces from young and old * baby face - hey, baby morph - it would be great to have a * better baby than mil - one with no extra necks * expressions * expressive harmony - where the face as an entirety responds to the expression


who3d posted Tue, 18 February 2003 at 10:07 AM

While I dislike the whole INJ kludge, I understand how confusing my preferred option B would be - so I vote A). Yes, despite having downloaded more Victoria patches than Poser 5 patches, I'd rather have consistency in the "character", with a given slot allocated to a given morph. As for what - beasts certainly! Musculature movement (obviously more than just face morphs here) would be cool too. Support for Poser 5's improved ability to categorise morphs would be almost best of all.


PheonixRising posted Tue, 18 February 2003 at 10:11 AM

Don't hold your breath on the P5 thing.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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Phantast posted Tue, 18 February 2003 at 10:18 AM

I prefer B. It's what I'm used to, it's straightforward and familiar. I suggest more character morphs (full face). One can get a lot of interesting effects by combining several of these in varying proportions. Have you seen the "Bodymorpher" figure based on P4W? It has about 40 different complete faces as morphs, and it's fun to mix a couple at random and then fine tune the result.


RonGC posted Tue, 18 February 2003 at 10:24 AM

Option A. I'm with Dan, a real smile morph. i have yet to be able to produce a real looking smile, they all seem so plastic, unatural ;-( If you look around the galleries you don't see a lot of smiling characters in the renders.


Crescent posted Tue, 18 February 2003 at 10:58 AM

Beast morphs. More male morphs. Asymetrical morphs. Body morphs to better resemble clothes - e.g. smoothing the legs out by the knees so the second skin items look more like pants instead of tights. A morph to fix Vic3's male nipples. One is smooth against the skin like spandex while the other sticks out just slightly like a normal male nipple.


Caly posted Tue, 18 February 2003 at 11:00 AM

A Young morphs- I'm sure V3 can turn into a pre-teen and pre-schooler, both male & female. And a baby. Go for it. ;) An "Anthro' Parts" kit would be great, esp. if you added a more realistic centaur bottom. And a snake bottom to go with the reptilian head... why not add the cobra hood as well? ;) Need more lip varieties. Fish lips? :D Noses as well. A beak would be fun. More eyes too. How about a set on eye stalks? :D An anime version of V3 would be lots of fun too. Think of the creative hair you could add!

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queri posted Tue, 18 February 2003 at 11:18 AM

I go with whatever way you distribute the morphs-- We haven't run out yet let's wait awhile before another Sr please. Please some imaginative expression morphs, please-- Mouth screwed to the side, both sides, not at once! Tongue in cheek, bite lower lip, some move to right and left of mout that isn't a snarl or a smile but determination. Forehead wrinkles--I know we have some. Get your most expressive gal or guy and put them through their paces-- expressions are the most valuable tool we have to make lively pics. And, in the national department-- classical Greek faces, Classical renaissance faces, Arabic faces. Emily


Photopium posted Tue, 18 February 2003 at 11:22 AM

I would like to have every morph for Vicky/V2 done by DAZ have an equivalent on V3. Definately more ways to reshape the eyebrows without radically distorting them. I think I like option C the best. Service releases are hard work, having to transfer all your reworking of figures/spawned morph targets over to the new figure. -WTB


Chailynne posted Tue, 18 February 2003 at 11:24 AM

blink Anton remembers the sleestacks. LOL Unless I missed it, last night I was trying to make V3's jaw more... square? Excuse this horrible explanation, but the part of the jaw back towards the ears. It was part of one of the chinese heads I think but I couldn't use the chinese head morph with the other head morph I was using.


PheonixRising posted Tue, 18 February 2003 at 11:40 AM

Some morphs accomplish these things in reverse. Here is the recipe for a square jaw I like. Mandible Small -.5 JawlineSMooth(male Morph pack) -.3 Face Long -.2 Face Heart -.2 Chin Small .5

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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PheonixRising posted Tue, 18 February 2003 at 11:50 AM

Recipe for a round face I like. Jaw Young .5 Face Square .5 Face Round -.3 Face Long -.2 Jawline Smooth 1.0 (Male Morph Pack) Brow Soft 1.0 Jaw Small -.5

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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PheonixRising posted Tue, 18 February 2003 at 11:55 AM

this is what that Jawline Smooth morph does. In reverse it makes the jawline more defined. There is alot to be discovered with negative settings.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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pigfish posted Tue, 18 February 2003 at 11:56 AM

I guess option A. I usually put all the head morphs in all the characters I save. That's my favorite part of Poser. I would love to be able to raise and lower the cheekbones so I can simulate pre- and post-puberty. Cupid-bow lips, almond-shaped eyes that don't look squished in the corners. I'd like to see and Australian aboriginal morph. Something that will make the lower lashes more visible (morph or texture map).


Koda posted Tue, 18 February 2003 at 12:16 PM

Anton Can you post more of your favorite combos? Thanks Keith


aprilrosanina posted Tue, 18 February 2003 at 12:16 PM

Option A will prolly work best in the long run, despite being Yet More Channels To Search Through. I second the call for the "full-face smile" (and frown) suggested above, and also second the "eyebrow shape changes" suggestion. Smoothing out the philtrum area has given me twitches, so a morph to do that easily would be sweet. April Follies


PheonixRising posted Tue, 18 February 2003 at 12:18 PM

For lower more young cheekbones Smile1 -.25 Frown -.2 Smile Right -.15 Smile Left -.15 Cheekbone Small 1.0 Face long -.2 Hope these are helping. Kinda fun actually. Wouldn't mind doing a recipe column somewhere.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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Zenman53186 posted Tue, 18 February 2003 at 12:22 PM

Option A. I would vote for additional Ethnic morphs; perhaps closer to cultural norms. I understand the history behind the current V3 Ethnic morphs, and have no problem with it, but I do believe there are cultural norms that could be utilized for morphs. As queri mentioned above, there are some additional ones that could be explored. It is convenient (as well as fun) to be able to play with Ethnic characters with the turn of a dial.


jaybutton posted Tue, 18 February 2003 at 12:22 PM

A wolf morph would be great! If its not androgynous, please include a male and female version, like you did for the orcs in the first expansion pack. Other "beast" morphs would be cool, too. This is kind of an odd request, but I'll make it anyway. I am working on doppelganger and would like it to have a very simplified, but horrific head; just a slit for a mouth, a couple holes where the nose should be, a couple holes for ears, and some big blank eyes. I know there might not be much demand for something like this, but no harm in asking I guess. Thanks! Jay



greenbd posted Tue, 18 February 2003 at 12:25 PM

Option A's probably the best. Then C. I agree with what's been said here already--V3's included mouth morphs are great for expressions and speech, but don't do as much as they could for other uses of the mouth--chewing, tongue-in-cheek, etc. More age and male morphs are always nice to have, added asymmetry would be great, and I'd also like to see more variations on the nose and lips. Especially classically stylized morphs, and a couple of different variations on the nose bump morph. Maybe some cartoon-style morphs would be handy, too--anime or otherwise. Thanks!


SamTherapy posted Tue, 18 February 2003 at 12:26 PM

I'm in a bit of a hurry, so I ain't read through the whole of this thread - apologies - maybe later. I'd prefer option A. Morphs I'd like to see: Ears gone (like Anthony Appleyard's for the other Mil figures) and Third Eye. A second inner mouth similar to Alien would be nice, too. :)

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SamTherapy posted Tue, 18 February 2003 at 12:30 PM

In fact, Eyes Gone and Nose Gone would be great, too.

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Gorodin posted Tue, 18 February 2003 at 12:43 PM

Option A for consistency I would like smile morphs that affect the eyes, not just the mouth. It's kind of a pain to set the smile, then fiddle with the wince/blink morphs


droyd posted Tue, 18 February 2003 at 12:43 PM

Hi Anton, thanks for posing the question.

The one thing I'd really like to see worked on is eyeshape. I'm not sure how hard it would be to work on the general area of the eyes, but here's an observation. I was showing a friend of mine pictures of the Male morphs for V3 and we both agreed that the eyes still look female, at least the popup pictures on the product pages at DAZ. I haven't given V3 a major workout to see how much you can change the eye shape, but I assume that the more variety of looks that can be accomplished the happier everyone would be.

Other than that, I'd really like to see as many "real people" head (or body) morphs as possible. I may be a shmo but when did or has the Anna Marie Goddard morph, that was mentioned when the DazStudio forum post came out, been released in any morph package yet?
Anything like that or if you picked 5 really interesting or beautiful women and made morphs to change V3 into them (without making it too obvious, don't know how copyright figures into this) would be something I'd like to see.


Gorodin posted Tue, 18 February 2003 at 12:46 PM

BTW, been loving V3... OH YEAH! How about short-sleeve spandex morphs? I just wish there were an additional neck material zone so that I could have a crew-neck neckline on the catsuit...


PheonixRising posted Tue, 18 February 2003 at 1:00 PM

One more before I go to sleep. Here is a Gerri Ryan type look from Voyager. Use the French Vanilla Makeup map. You can't do this face if you don't have the morphs from the Male Morph Pack. Some very special and unique morphs went into it. HdAfrican4 .5 HdAsian2 .5 HdMale2 -.414 Face Square -.5 EyesRound .327 Brow Soft .5 EyeHeight -.5 EyesSlant1 -.3 EyeLidsHeavy .5 Nose Pinch -.643 Nostril Width .5 CheekSink -.182 Blink Left .1 Blink Right .1 BrowCurved .750 (MaleMorphPack) EyesCircular .9 (MaleMorphPack) JawlineSMooth .3 (MaleMorphPack) PuffFace .5 (MaleMorphPack) All these ideas are great. Thanks. See you when I wake up.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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RHaseltine posted Tue, 18 February 2003 at 1:12 PM

FishNose's first two lists, plus middle-aged morphs, different sets of (subtle) eye crinkles etc. that could be mixed and matched. Don't MOR-donor poses put a morph in without needing a channel? Non-removable of course, but it might be simpler. Could you perhaps twist that technique to make "Channel donor" poses, to avoid needing service packs?


Little_Dragon posted Tue, 18 February 2003 at 1:21 PM

MOR-donor poses swap an existing morph with the new morph, so a channel is still needed.



SnowSultan posted Tue, 18 February 2003 at 1:39 PM

I also agree with several posts above that an better smile would be a great improvement. There's a girl on the cover of the Spring 2003 Land's End catalog with a very cute (and BIG) smile that I imagine would look pretty dreadful if we attempted to duplicate it in Poser. I've never really been able to figure out what's wrong with Victoria's smile, but it usually takes a whole lot of postwork and tinkering to make it look satisfactory IMO. Just a thought though. :) ...and any chance of V3-V2 body morphs someday? pleeeeese... SnowS Hoping his pictures are worth 1001 words.

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ockham posted Tue, 18 February 2003 at 1:49 PM

More asymmetrical face morphs, including jaw side-side.

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Asciicodeplus posted Tue, 18 February 2003 at 1:57 PM

...wath about an included .xls with the favorite combo morphs of Anton... Ascii


Ajax posted Tue, 18 February 2003 at 2:10 PM

Option A) I'd like to see more jaw and chin shaping morphs, especially for a pointy chin. The eyes, nose, ears gone morphs somebody suggested would be good too.


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leather-guy posted Tue, 18 February 2003 at 4:08 PM

I'd say option A as well - I think it's important that you keep the V3 products at DAZ as consistent as possible or it will cause unnecessary confusion. New morphs? I like the idea of "beak" morphs (either bird, or gargoyle-style), as well as the feature smoothing ones mentioned - More than anything, though, I'd love more smile-grin options. A 50's-style "square smile", "gummy grins" (smiles that expose the upper gums), a few "Smile lines" to bracket the mouth. I haven't been able to duplicate my favorite lip-contour with the existing morphs (only tried a couple times, though) - the closest I've seen is on a MilGirl I bought at PoserPros, "Sweetie-Pie, I think it was called. Asymmetrical? definitely! (take a look at a beauty like Jennifer Connelly (SP?), to see how attractive an asymmetrical face can be).


Little_Dragon posted Tue, 18 February 2003 at 5:04 PM

Speaking of asymmetry, one of the new features I've discovered in P5 is the ability to split a morph into left and right sides. I haven't tried it with Victoria 3's injected face morphs yet, but it definitely works with the older figures, including mine. (I can finally split those symmetrical blink morphs I created for Mimic compatibility into separate left and right eye blinks.)



Jim Burton posted Tue, 18 February 2003 at 5:06 PM

You never have enough blank morph channels- Option "A" ! Incidently, I started a registry for the Community Channel morphs at Poser Pros, as while I'm sure DAZ is keeping track of what is going where I gather nobody is doing that for 3rd party vendors, like me.


Lyrra posted Tue, 18 February 2003 at 5:43 PM

More morphs for the mouth to remove the puffy lip syndrome. I detest all those pouty mouthed V characters sigh A nice wide mouth would be lovely. Large eye morphs that don't tilt, like the alien eyes kinda. Morphs to compress the whole bottom part of the face, so the features are closer together. Trav had some like that for the Dork a looooong time ago ... great things. More fun ear morphs. Those reptile morphs sound cool, I'd love to see pieces as well as full faces. you know about the textures I'm working on...those could be great together. Oh and nictiting membrane props. Lot of us furry weirdos in here aren't there waves to the other furverts So guys ... what's my next v3 species to work on? Almost done with dragons ... Lyrra



MachineClaw posted Tue, 18 February 2003 at 7:44 PM

This past weekend I picked up a couple of books on StarWars, Art of Clone Wars, etc. Lots of Sci-Fi species. I'd definately like more Fantasy/Sci-Fi creature morphs. Not enough baddie for Vicki n Mike to beat up on. Method? Um anyway I can get them that doesn't burn a hole in my CC, I'm not particular but Method A seems resonable.


Grey_cat posted Tue, 18 February 2003 at 10:51 PM

I vote for option a. I would also like to see a sharper chin something like this. BTW this is a face with 1 FaceSquare, this pushes the sides face in. Other morphs I like to see: An over bite, and under bite than affect both the lips and the teeth. A steeper and shallower forehead morphs, and forehead furrow. A flatter top of the head. A squaresh top of the ears, and ears that are closer to the head at the top than they are at bottom. An Asian male head morph, and an Af Am head morph.

Penguinisto posted Tue, 18 February 2003 at 11:46 PM

Well, V3 is pretty versatile now... kinda hard to decide :)

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judith posted Wed, 19 February 2003 at 12:00 AM

Ears - How about a real elf ear morphs instead of those darn floppy ears. LOTR style would be great! Traveleer made some cool ones for V2 and M2, but V3 is definitely lacking in that area.

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MachineClaw posted Wed, 19 February 2003 at 12:24 AM

african noses (sorry not politically correct and all) Vicki's nose is sharp and narrow, would love some flatter broader noses.


Jaager posted Thu, 20 February 2003 at 1:36 AM

OBJ files are an obsolete method for morph distribution..... Why not just provide a carrier with additional slots/channels? Either use MM4/MC to copy them in, or copy/paste witha text editor. And then do the additional INJ/REM poses. There is so much additional technique involved with V3 to begin with, why not use the most efficient method? There can't be that many users who do not already know how to use MM4. The file with the slots would not hold a candle re; file size-bandwidth when compared to one head morph file.


dan whiteside posted Thu, 20 February 2003 at 7:39 AM

Been using Poser since V1 and I don't know what MM4 or MC is. 3RD party app? PC? Best- Dan


nickedshield posted Thu, 20 February 2003 at 9:33 AM

Dan, MM4=MorphManager utility by Mas. It is used to transfer morphs from one mesh to another mesh of the same type. IE: V1>v1 V3>V3.

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Caly posted Thu, 20 February 2003 at 10:08 AM

Never heard of MM4 or MC. Let me guess, PC only? Mac user here!!!

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dan whiteside posted Thu, 20 February 2003 at 11:17 AM

Thanks nick! And Caly, looks like it's a PC app.


RHaseltine posted Thu, 20 February 2003 at 1:47 PM

Not wishing to parade on your rain, but isn't "MC" Mac Converter, MM equivalent (among other things) for the you-know-what-by-the-guy-named-Steve?


Caly posted Thu, 20 February 2003 at 2:02 PM

MacConverter turns PC files into Mac files, gets rid of rsrs and such. It's on that rabbit site.

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Ghostofmacbeth posted Thu, 20 February 2003 at 2:58 PM

There is Maconstructor which transfers morphs from one to another but it doesn't do the encoded thing at all. Least not that I know



Jaager posted Thu, 20 February 2003 at 4:49 PM

MM4 has the ability to text edit. I do not know if the Mac version MC does, but I suspect that it does. So, yes it will convert to MI pose. You just have a pose file - clean out the unneeded channels copy the morph for injection into this pose file. Select the copied morph and under properties/parameters-the part that lets you see all the lines - go to the top line = tagetGeom NAME then just type a new NAME that matches the one you want to use that is in the CR2 and save the pose. Now, when the targetGeom match = MIpose file:cr2 instead of a dial being set, the whole new morph is copied into the CR2. I just find that it is easier to use a text editor for the typing.


Jaager posted Thu, 20 February 2003 at 4:57 PM

For V3, You can have a 3rd party morph inject directly from the pose file, or you can do what DAZ did, put the actual MI pose in !DAZ folder and just put a readScript pose in the pose folder. If you only call a morph from one pose, direct is good enough. DAZ has provided 50 NAMES to use - to type in as targetGeom NAME. PBMDC_01 to PBMDC_50 just waiting for you to use. Everyone with V3 has them.


rbtwhiz posted Fri, 21 February 2003 at 12:45 AM

Minor correction, Dean... PBMCC_01 to PBMCC_50 vice PBMDC_01 to PBMDC_50.

DC = DAZ Channel
CC = Community Channel

Just tryin' to avoid confusion. ;)

-Rob


jaybutton posted Sat, 22 February 2003 at 4:53 PM

If you make a wolf head, it would be great if you could make digitigrade legs to go with it. :) Jay