Eagle_hawke opened this issue on Feb 18, 2003 ยท 9 posts
Eagle_hawke posted Tue, 18 February 2003 at 8:40 AM
I have been trying to figure out the Face room in Poser 5. But no matter what I try the Applied figure does not look anything like the face room product. I've tried just applying the texture and applying the shape and tex. I've messed with the morphs all I can think of. HELP PLEASE! Heres and example of what the two images look like. As you can see the tex would make a great male model But considering this is suposed to be a female model well....
who3d posted Tue, 18 February 2003 at 9:21 AM
Are you using SR2.1? And I'm afraid I couldn't find your reference images...
Eagle_hawke posted Tue, 18 February 2003 at 9:54 AM
fls13 posted Tue, 18 February 2003 at 10:46 AM
A couple suggestions. I don't know how good you are in your photo app, but you should clone over the teeth in the pic you're using. Also, the face room tends to generate its' textures a bit dark, so adjust to more European in the texture variation section. That is provided the hoped for character is white. :O) You might have to create a few textures before getting a good final result. So save the best effort in a folder elsewhere and use that. I clean out my textures/faceroom folder because I have so many rough drafts in there. If you're applying shape from the texture setup window, spin the caricature morph dial into the negative.
fls13 posted Tue, 18 February 2003 at 10:48 AM
Oh, and finally, if you have a P5 face room question, make your title "Another Dumb P5 Face Room Question." It was dumb luck I even looked at this thread. :O)
queri posted Tue, 18 February 2003 at 10:55 AM
I read something awhile back that the face room defaults with Don. Is that true? Could that be the problem? And is it fixed in the later versions. I would like to try the face room eventually-- cloth room is in line in front of it. But horror stories have kept me away from even attempting it. Also the low level of the textures it generates makes me consider generating only the morph obj and using a decent sized commercial texture. Emily
who3d posted Tue, 18 February 2003 at 11:23 AM
The face room was practially unusable in the original release - it gets much improved in later patches (IMHO).
wdupre posted Tue, 18 February 2003 at 12:21 PM
actually the face room defaults at a generic head you can dial in don or judy as the default starting point. if you do, the face putty results will likely come out more predictable. there is something of an additive nature in how the faceputty seems to work. I have used this to my advantage by switching back and forth between the standard morphs in the pose room and tweeking with faceputty. as far as generated textures are concerned, while the 512 square limit is rather limiting to large headshot only portraits (where the head measures more then 512 pixels). for other uses this is plenty large enough for the type of detail neeeded for viewing on the web. and for full scenes its even fine in print where the head is less then two inches of the overall image. standard printing processes use a PPI setting of 300 so a 512 pixel texture would be full scale at about an inch and three quarters.
Eagle_hawke posted Tue, 18 February 2003 at 7:27 PM
Thank you wdupre You were right Still not great but at least it looks mostly like what it should. LOL All I need to figure out getting the body Texture to match the face. I'm sure I'll figure it out Thanks all for your help