Arendar opened this issue on Feb 18, 2003 ยท 6 posts
Arendar posted Tue, 18 February 2003 at 8:20 PM
From what I understand, Massive Mike v2.0 is essentially a collection of magnets and pose files; i.e. there is no CR2 or any additional morphs (other than what one would presumably spawn from the magnets). It requires DAZ's Michael v2.0 and utilises that character's "muscular 1-4" morphs, including its "heavy" morph for the more extreme body shapes. How then, is it different from Michael v2.0? The same magnets are apparently also used to conform clothing for Massive Mike; however, would "the Tailor" software(at the DAZ store) do a better job of transferring the full body morphs to the clothes?
The genitalia magnets sound intriguing; are there any renders of what they are capable off? I checked the Renderosity Gallery as well as Wyrmmaster's website but details are sparse.
This is NOT an attack against Wyrmmaster's product. I personally have his Massive Mike v1.0 and have used it extensively in the past. Rather, I would like to have more information from those who have already purchased Massive Mike v2.0 to guide my own decision whether to purchase the character as well. Your views would be appreciated. Thanks!