boeing opened this issue on Feb 19, 2003 ยท 9 posts
boeing posted Wed, 19 February 2003 at 10:07 PM
Hello, I cannot seem to find my info on the settings for habware 3ds to obj for Max 5.1. I remember having to change some of the settings for scale etc when importing an obj file into Max or else its too small, and exporting you have to change the scale as well. Does anybody have all the settings for this? Thanks way too much, Philip
Wizzard posted Thu, 20 February 2003 at 12:01 AM
Going from Obj to 3DS scale UP 1000% From 3DS to Obj.. scale Down 1000% more or less... I hjope this helps some 8 )
boeing posted Thu, 20 February 2003 at 6:27 AM
Thanks a bunch Wizzard, I knew it was something like that!!
Jim Burton posted Thu, 20 February 2003 at 9:43 AM
Jim Burton posted Thu, 20 February 2003 at 9:45 AM
Actually, those are my "old" setting, I now don't check the "normals" box!
boeing posted Thu, 20 February 2003 at 5:55 PM
Thanks Jim I will give it a whirl!!
Jim Burton posted Thu, 20 February 2003 at 8:35 PM
Oh, I should have mention that you MUST scale 1:1 on exporting most of the time (as set above) and use something else to scale the mesh, I use Maz's free Objaction Scaler, which works wonderfully well. You can, however, scale single group all-in-one mesh (like most morph targets) on export most of the time O.K., in that case use a .001 Vertex scale factor instead of the 1.0. If you try to scale multi-group OBJ files the plug-in messes up the math, and you will find the items get moved in space. I emailed the Habaware guy about this problem, incidently, a long time ago, his reply was - "But Poser stuff is so small!"
Maz posted Fri, 21 February 2003 at 6:54 PM
Thanks for the plug Jim. I wish I'd seen this thread yesterday. I've just e-mailed Habware with details of his scaling bug in Max2Obj an hour or so ago. I don't think Poser stuff being small is an excuse for a bug though. Incidentally, I usually use a scale factor of 100. In other words, 100 when going from Poser to another application, and 0.01 when going back to Poser. Maz
Jim Burton posted Fri, 21 February 2003 at 9:27 PM
Yeah, I sorta noticed that, as I have to change it from 100 to 1000 every time I use it. ;-) Sometimes when I have to move things around to match another mesh I need the extra 10X though, but 100 would be O.K. most of the time. Funny thing is, I've very seldome seen anybody else mention the bug, but it sure does exist. When I was doing the flatfoot morphs for Glamorous Vickie eariler today I had to run 'em through Scaler every time, as the MAX2OBJ keep moving them. Most of the time you can get away with using the export scaling on morphs, but not today, for some reason. I never even try on anything multi-group though, as it most always moves 'em.