Forum: Bryce


Subject: Material specific reflection blur in Br5

yanassi opened this issue on Feb 20, 2003 ยท 9 posts


yanassi posted Thu, 20 February 2003 at 10:54 PM

Does anyone know how to control reflection distance blurring in Br5. I saw it on BSolutions's site, varying degrees of reflection blurring, the control was via the Specular Halo values. I tried it but I didn't get anywhere. Note: this is not the reflection blur in the rendering option, which creates a general blurring. Neither is it dof control in the rendering option, which effects everything.


Ornlu posted Thu, 20 February 2003 at 10:59 PM

Yeah, it's all about the Specular Halo. Just think of it this way. (use the grayscale color slider) THe closer to black the specular halo is, the clearer the reflections and transitions will be. The closer to white (per material) the blurrier.


Aldaron posted Thu, 20 February 2003 at 11:03 PM

You still have to use the blurry reflection selection in the premium render settings.


Ornlu posted Thu, 20 February 2003 at 11:32 PM

Oh yeah, and that. lol.


yanassi posted Fri, 21 February 2003 at 5:19 PM

It works! But I sure wish Bryce would adopt controls that use color systems, such as cmyk, rgb, pantone, etc. Guesswork is heavy here, especially with such long rendering times. Plop helps some however.


yanassi posted Fri, 21 February 2003 at 5:30 PM

Another relevant question. Also on BSolutions I saw the use of numerical values (0, 50, etc. up to 250). Does anyone know where numerical values can be found. Perhaps this is a color system I could use.


Aldaron posted Fri, 21 February 2003 at 5:56 PM

I think those are just the shades of gray/white he was talking about in RGB value (ie 0/0/0 black - 255/255/255 white).


pauljs75 posted Sun, 23 February 2003 at 9:30 AM

If you alt click the color selector thingy you do get RGB sliders. It's one of the things they don't mention in the manual. So you can get precise color selection in Bryce.


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yanassi posted Mon, 24 February 2003 at 11:57 AM

Thanks pauljs75.