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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Amorphium Tips?


momodot ( ) posted Fri, 12 May 2000 at 2:31 PM ยท edited Tue, 26 November 2024 at 5:46 AM

Hi: I know that Travaler and Digital Artist are two people using Amorphium for making Morph Targets. I have started appling Travaler's Tutorial, but it seems that aside from "smooth" and "smudge" my tools either don't make a mark or punch the hell out of whatever I'm working on... in anycase, even with the afore mentioned tools the deformations are much coarser than I would expect to be the case given the Poser poly-count no matter how small and "soft" I make the Amorphium tools. Does anyone out there have "Amorphium for Poser" advise to share?



bonestructure ( ) posted Fri, 12 May 2000 at 3:06 PM

I'd like to know how they even get a poser obj to appear in amorphium. I can import em, but I can't see em

Talent is God's gift to you. Using it is your gift to God.


momodot ( ) posted Fri, 12 May 2000 at 3:29 PM

They are teeny tiny teeny specks unless you scale them by 1000% with the Compose software. I have found that without being prepped in Compose the groups in a head or figure from Poser come somehow slightly unhinged, going through Compose somehow rectifies all this. Traveler's tutorials (see side bar for hi Morph World 2 website) leads you step by step through using Compose (available here under utilities at the Rederosity site) to prepare Poser elements for editing in Amorphium. The object is centered ("y-axis translation") and scaled (500%-1000%!). Traveler has the translation and scaling values figured out. He also has the "MagicTriangle" which is a small polygon merged with your object to trick Amphorphium so it doesn't rescale your object to its own one hundred unit edit sphere and throw off your vertice count I guess. Traveler's tutorial looks intimidating (although his prose is very lucid and plain) but as he points out, the greater part of the operation only needs to be carried out once to prepare an Amorphium ready master of the Poser element(s) you want to edit. You simply work from these masters over and over again and do an easy rebuild, scale, and translate with any element you want to bring back to Poser as an MT. Easier than it sounds after you've done it the first couple times. My problem has been squeezing subtlty out of the Amorphium tools, so far I can only use it for wild alien head effects or smoothing like a "no eyebrow" morph i did.



Traveler ( ) posted Fri, 12 May 2000 at 4:20 PM

John Wind came up with the method, I just explained it :) Here are the only tips I can offer on amorphium. 1.) Learn the masks.... 2.) Learn the masks.... 3.) You guessed it.... learn the masks inside and out. Masks will save you endless sessions of hair pulling. Also keep your brush stength low, and the brush size small. The deformers are ok, but most of them are not useable for morphs. Also use the axis locking buttons down at the bottom, these will help you keep some symetry. -Trav


bonestructure ( ) posted Fri, 12 May 2000 at 4:25 PM

Yep, masks are great, especially the paint on masks, which are hard to master, but well worth it

Talent is God's gift to you. Using it is your gift to God.


bloodsong ( ) posted Sat, 13 May 2000 at 4:28 PM

heyas; amorphium isn't so bad, once you get used to it. 10% brush effect, positive or negative is A LOT. use the normal brush, or sometimes the spherical brush, instead of the straight brush. if you need to push/pull something in a specific direction, line that bit up with the viewing plane, and then use the straight brush. (but it does poke out the back, watch it.) use the smooth brush liberally. push/pull some lumpy gump out of your model, then smooth, smooth, smooth. re-push/pull, then smooth, smooth, smooth. that smear brush... now this thing, you need to crank up the size and the pressure in order to get it to do much of anything.


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