Forum: Poser - OFFICIAL


Subject: Vicky 3 in Poser 5 -> 3DS Max 3.1 -- help please

toolstech opened this issue on Feb 25, 2003 ยท 7 posts


toolstech posted Tue, 25 February 2003 at 8:30 PM

Hey all... I finally got tired of waiting on Poser to render scenes properly and decided to start moving the scenes over to 3DS Max 3.1. I have Poser 5, so I do not have access to any of the ProPack plugins to assist with this. I am having a rather frustrating problems with the materials associated with Vicky 3's face as shown in the attached image. This is the Vicky 3 high rez map from DAZ with one of the starlet makeup maps. The main head map works in sub-object mode by selecting material ID 1. I can get the neck to line up correctly by making material 1 a Multi/Sub-object and placing the face map in the first two slots. I can also get the starlet makeup map on by applying that to material ID 2. The problem is the lips, eyebrows, eyelashes and teeth are all part of material ID 1, and applying them further to the Multi/Sub-object material in the Material Editor seems to do nothing. What am I missing here? Any ideas?

EvoShandor posted Tue, 25 February 2003 at 8:57 PM

Vicky's got multiple parts on here that are not included on this texture...she's got a layer covering her eyes/eyebrows/eyelashes....I think they are called outer eyes, upper eyebrows, and something else for the eyelashes...you need to make these parts 100% transparent to get rid of your bogus textures there. I'm sure someone will follow up w/the details if needed. Evo


toolstech posted Tue, 25 February 2003 at 9:06 PM

Thanks Evo. I understand this. The point is that I need to apply the real textures for teeth, eyebrows, eyelashes, lips (the lips currently are using the base high res face map rather than the makeup map) or (as you said) make the appropriate sections transparent with alternate texture maps. The problem is, with 3DS Max the only ways I have ever done this are through material sub-objects in the mesh itself, or by using a multi/sub-object material. Neither of these options seem to be giving me access to the groups associated with these objects (hence I can't make the eyebrows, for instance, invisible). The eyes themsevles are fine, btw. I just didn't have that material loaded yet in the image above.


EvoShandor posted Tue, 25 February 2003 at 9:28 PM

Try using the morph(dials)in Poser for "browsgone" (1.0) and for the lashes... spin the "lasheslong" dial negative about 5 points and the "lashesupfull" and "lasheslowfull" dials about negative 8 points. Then export your geometry, and see if that works for what you want.


toolstech posted Tue, 25 February 2003 at 9:33 PM

Thanks. Not sure why I didn't think of that. But that will still only help with the eyebrows (though that is the most glaring problem at the moment). I still need the eyelashes, teeth and lips. There has to be a way to get this to work with the exported geometry. I'll keep trying.


EvoShandor posted Mon, 03 March 2003 at 7:11 PM

so, what did you end up doing w/this, I'm curious...did you get it to work?


toolstech posted Mon, 03 March 2003 at 7:55 PM

Yes, I did get it working successfully. I found that I just did not have enough materials in my multi/sub-object material in 3DS Max. Once I popped this up to 10 materials, I was able to get everything including the eyelashes to map correctly. For the eyebrows I did end up turning those off with the Poser morph dials, though I suspect I could have mapped them as well once I figured out what I was doing wrong in 3DS Max. End result attached (slightly different morph settings on the face shape). Yeah the hair is bad, it's my first attempt to use the Shag Hair plugin. And the shadows are blue (oops), but it was just a test, anyway. Thanks for checking!