Hey all... I finally got tired of waiting on Poser to render scenes properly and decided to start moving the scenes over to 3DS Max 3.1. I have Poser 5, so I do not have access to any of the ProPack plugins to assist with this. I am having a rather frustrating problems with the materials associated with Vicky 3's face as shown in the attached image. This is the Vicky 3 high rez map from DAZ with one of the starlet makeup maps. The main head map works in sub-object mode by selecting material ID 1. I can get the neck to line up correctly by making material 1 a Multi/Sub-object and placing the face map in the first two slots. I can also get the starlet makeup map on by applying that to material ID 2. The problem is the lips, eyebrows, eyelashes and teeth are all part of material ID 1, and applying them further to the Multi/Sub-object material in the Material Editor seems to do nothing. What am I missing here? Any ideas?