Ornlu opened this issue on Feb 26, 2003 ยท 26 posts
Ornlu posted Wed, 26 February 2003 at 8:15 PM
Ornlu posted Wed, 26 February 2003 at 8:18 PM
Ornlu posted Wed, 26 February 2003 at 8:20 PM
Ornlu posted Wed, 26 February 2003 at 8:57 PM
Z_Shadow posted Wed, 26 February 2003 at 9:13 PM
Not Realistic my !@#$. Both Renders are awesome. The best cloth work I've seen to date. Ok there is a wrinkle or two that don't work with the table as well as the rest, but who cares. I can't wait to see the results of whatever tweaking you have in mind.
Ornlu posted Wed, 26 February 2003 at 9:18 PM
It's mainly the textures I'm worried about. They are looking too flat, Why I am going to do an export as obj and Uv Map it.
snewkirk posted Thu, 27 February 2003 at 1:48 AM
These are some of the best drape pictures I have seen done in Bryce. Hope there is a 'how to' later.I did not know such realistic cloth could be produced in Bryce. Great work here.
tjohn posted Thu, 27 February 2003 at 1:55 AM
I've been following these posts, Ornlu, and am very impressed. Maybe I missed it, but here's my dumb question anyway. Are you creating your height map in a paint program, or using the terrain editor to paint it?
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Ornlu posted Thu, 27 February 2003 at 2:14 AM
Paint program and terrain editor.
tjohn posted Thu, 27 February 2003 at 2:22 AM
Thanks.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Zhann posted Thu, 27 February 2003 at 3:34 AM
Very nice, your textures are realistic, but I see what you mean about the horizontal lines, the third image is very detailed, great work...hope there's a tutorial for us on your method...:)
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Ornlu posted Thu, 27 February 2003 at 5:27 AM
Doing an animation flyaround atm. will upload thta soon
Ang25 posted Thu, 27 February 2003 at 8:07 AM
I love it, love it, love it! I can't decide which is the best. I love the transparency of the silk, but the lined one looks great also. Damn these are fantastic. A tut would be great too! Ang
Elsina posted Thu, 27 February 2003 at 10:04 AM
I think it is exellent work! Love the blue one.
catlin_mc posted Thu, 27 February 2003 at 12:42 PM
This is very good work Ornlu I'm really impressed with your cloth. Would it be ok to use these terrains myself at some time? Catlin
Ornlu posted Thu, 27 February 2003 at 12:54 PM
Of course catlin, But I usedmany different terains, this is the image of the top section, the side sections were detailed and booleaned in.. THe process was actually quite complex.. You can do it just using that image though, just won't have the same amount of detail. + remember you have to Boolean it with a copy of the terrain.
SevenOfEleven posted Thu, 27 February 2003 at 1:49 PM
Could we get a tutorial on how to do this? I have seen some wonderful still lives done with cloth and some objects.
catlin_mc posted Thu, 27 February 2003 at 2:25 PM
Yes Ornlu you've really got something good going here give us a how to. I've been working on things like this myself with varying degrees of satisfaction and it would be good to see how you have created the images for the terrains. Please,please, pretty please. :) Catlin
Ornlu posted Thu, 27 February 2003 at 2:28 PM
Well, the main portion, besides the part hanging off the back, is just a terrain map, I don't know what to tell you lol. Other than the fact that it just takes a lot of playing around with the brushes. The main thing is to go into photoshop and put some splotches of white on a black canvas. These will serve as the high points in the ridges. You then use the smudge tool and a very large brush to drag from white to black To get long smudged lines that fade nicely on all sides, try to make these long, and curved. Once you have the entire thing painted like that, you blur it a little. Then to get the raised sections, take a square brush and do color dodge, this will raise up the entire section under the brush. It's 99% a lot of tweaking and playing around, trying to get it to look realistic. Much of my technique can be explained by the altitude map I posted above.
catlin_mc posted Thu, 27 February 2003 at 2:44 PM
I've been doing it the other way eound, I start with a white background then use the airbrush or one of those big fuzzy brushes and use various shades of grey and vary the opacity. I think my way is good for large areas like my curtains but not too good for fine details. I'll give you're suggestion a go and see what I can do. Catlin
Ornlu posted Thu, 27 February 2003 at 2:57 PM
Well I ended up with messy streaks all over near the end. So I just took a square brush and cut out a square shape around what I wanted to keep.
Doublecrash posted Thu, 27 February 2003 at 3:17 PM
This is amazing! I will surely give a try... thanx a lot for sharing, Ornlu. Gosh, I'm learning allot of thingies here, everyday! It's great! Stefano
Ornlu posted Thu, 27 February 2003 at 3:34 PM
Did an animation using this cloth, here's the link to the gallery submission. 750k 10 seconds but the quality is decent for the size. Had to work it in premier. http://www.renderosity.com/viewed.ez?galleryid=344280&Start=1&Sectionid=2&filter_genre_id=0&WhatsNew=Yes
poksnee posted Thu, 27 February 2003 at 7:43 PM
orhlu: That is the most impressive cloth model I have ever seen. It is just damn unbelieveable! How did you do it? I have been trying to make a good cloth model using Lightwave for a couple of years and I have not come close to what you have done. My models look more like paper (stiff) than cloth. What are you using to make the model? Thanks; Paul
Ornlu posted Thu, 27 February 2003 at 10:58 PM
Simply the terrain editor in bryce. It's extremely powerful and versitile.
PJF posted Fri, 28 February 2003 at 5:05 PM
Excellent Brycing!