Forum: Bryce


Subject: Numeric sun values

cocoalex opened this issue on Feb 28, 2003 ยท 5 posts


cocoalex posted Fri, 28 February 2003 at 12:01 PM

Hi I make this tutorials that is preatty old. It's for Bryce 3.0 I have Bryce 5 here and I have a little problem. The tutorial explains how to make a moon. To make the moon I have to position it. To do that, in the sky lab I have to add some values for: x, y and z. The problem is that in Bryce 5 this values don't appear in the same place. Can somebody guide to the place in the sun lab where I can't find them?


cocoalex posted Fri, 28 February 2003 at 12:07 PM

Azimuth and Altitude??? Are these the places where I should add the values to position my moon?? Can somebody give me some links for some planets and moons tutorials? I;ll do some searches of my own. Thanks


Aldaron posted Fri, 28 February 2003 at 12:17 PM

Yes azimuth and altitude position the sun/moon in the sky. Azimuth is like a compass. If the camera is pointed with a rotation of zero degrees (assuming the sun isn't linked to the camera) then azimuth 0 will be directly in front of the camera. Altitude goes from 0 (at the horizon) to 90 (directly above, in this case azimuth has no effect).


clay posted Fri, 28 February 2003 at 1:26 PM

Also if you Alt/option + control click on the sun ball, you can position sun or moon just by clicking in your main screen window. You will see the sun as a yellow and the moon as a blue icon in the sky in wireframe mode.

Do atleast one thing a day that scares the hell outta ya!!


Quest posted Sat, 01 March 2003 at 11:57 AM

Yes, as Clay says, you first click the "sky & Fog" option in the menu, then while holding down Alt/option + Ctrl keys, double click the "sun ball" that appears after you clicked "sky & Fog", then, still holding down those keys, click anywhere on the wiremesh mode screen where you want your sun/moon to appear. Pretty nifty and handy trick huh?