Graykin opened this issue on Feb 28, 2003 ยท 10 posts
Graykin posted Fri, 28 February 2003 at 4:09 PM
Attached Link: http://www.daz3d.com/
SamTherapy posted Fri, 28 February 2003 at 4:13 PM
Har! I'm gonna grab it now. Thanks for the heads up; I've missed quite a few good freebies because I forgot about 'em.
Coppula eam se non posit acceptera jocularum.
dialyn posted Fri, 28 February 2003 at 4:18 PM
Cute!! I could have used that last week. :) But I always have room for one more doggie. Thanks for the alert!
Scarab posted Sat, 01 March 2003 at 2:23 AM
Oh Jesus....just what I needed....a toaster crossed with a pit bull.... Scarab<-terribly allergic to "cute" robots....
Terry Mitchell posted Sat, 01 March 2003 at 8:00 AM
What's the trick in getting the chrome look in P5 not to be washed out? Mine always look white instead of metalic. There must be a setting or two to adjust im the Materials Room to solve this, yes?
Intel Core I7 3090K 4.5 GhZ (overclocked) 12-meg cache CPU, 32 Gig DDR3 memory, GeoForce GTX680 2gig 256 Bit PCI Express 3.0 graphic card, 3 Western Difgital 7200 rpm 1 Tb SATA Hard Drives
darken666 posted Sat, 01 March 2003 at 10:30 AM
I hope Daz follows up with a D-kitty.
xoconostle posted Sat, 01 March 2003 at 1:36 PM
Why do people say rude things about high quality free items? (No need to answer.) Terry, I'm a P4-user, but assume basic principles are the same in P5. If you can simply turn down the amount of reflection and/or change the material zone colors to something darker, you might have better luck. Of course, you can also experiment with reflection maps other than the ones DAZ provides. I haven't used the doggie yet, but have had similar problems with overly "white" reflections on the D-Bot. Very easy to fix with a little twiddling. Besides, changing the color scheme of the material zones or reflection maps might make for a more interesting looking character. Good luck! By the way, the D-Bot makes a FANTASTIC model for use with .bvh animation files.
dialyn posted Sat, 01 March 2003 at 4:56 PM
Poser 5 has a little extra in the flection area. You can choose a node for Lighting - Ray Trace - Reflect and then play with the strength and various materials from there. You have to render in Firefly, of course, but some people (not me) are getting fabulous effects. I find playing with the other setting (ambient, specular, etc.) has an effect on the reflections so its worth doing several practice runs to see the differences. This has come up as a topic on the forum before. Might want to do a search word on reflection and some settings may turn up that will help. As far as free items go. You don't like it, don't download it. No need to rain on everyone else just because you don't like it. But that's just me.
Terry Mitchell posted Sat, 01 March 2003 at 11:28 PM
Uhm,... I hope it wasn't MY post that was misconstrued as not liking the DAZ freebie. I thought it was great,as most DAZ freebies are. As for my question about how to improve the metalic look in my P5 renders, thank you for the tips. I'll give them a try.
Intel Core I7 3090K 4.5 GhZ (overclocked) 12-meg cache CPU, 32 Gig DDR3 memory, GeoForce GTX680 2gig 256 Bit PCI Express 3.0 graphic card, 3 Western Difgital 7200 rpm 1 Tb SATA Hard Drives
dialyn posted Sun, 02 March 2003 at 8:30 AM
Nope, not your posting (about the robot dog). Reflections are fascinating.Hope you caught _doger's series on tryng to get a different look for shinny material versus what you would get on a metal surface. Shows how much flexibility is possible by someone who knows what they are doing (not me).