aryeguetta opened this issue on May 14, 2000 ยท 5 posts
aryeguetta posted Sun, 14 May 2000 at 5:25 PM
aryeguetta posted Sun, 14 May 2000 at 6:40 PM
Thanks I'll work on the Back and try arching it more. :) By my references Pictures the Lynx should be Heavy - Or am I confused. Q:Is there a defrence betwin Bobcat and Lynx - or does Bobcat means Wild Lynx? All my ref Pictures shows that it is a Heavy Cat and also the Sound file that was on the net heared like it cames from a big body cat. I need more Help on the Lynx (BobCat) Not sure.. :( Regards, Arye Guetta
bloodsong posted Mon, 15 May 2000 at 7:46 AM
heya; the lynx has the tufted ears, and the cheek ruffs. the bobcat has rounded ears. they are both small wild cats with short tails. i think it is looking great so far. :) you didnt show the face in your pic, so i can't tell what trouble you are having. if it smears across the front, try using my big face wolf from poserworld instead of the default. the body and limbs do look a bit thick and heavy, but i think they are so on a lynx. perhaps not this much. :)
aryeguetta posted Mon, 15 May 2000 at 4:15 PM
Thanx Bloodsong :) Actually I made the MT's for the wolf from the BigFace Wolf. I could not use the Zygote original obj file in RDS always getting Errors - AND thank for your Big Faced Wolf I could create finally the Morph Targets for the Wolf - Thank Bloodsong for everything. I'll work on the Back as well on the thickness of the limbs of the Lynx. And I'll do the Mt's now from the beginning on the BFWolf.(I wanted to do the Mt's on the Regular Wolf because everybody have the Wolf - it came with poser :) But now I think of it Why Not :) No one should miss the Big Face Wolf it's great and very easy to texture Map it. I'll do it - I'll change to BigFace Wolf. And maybe next time I'll be proud to show my face (of the Lynx) And then I'll be glad to have any ideas to improve it. Regards, Thank you all The Animal lover Arye Guetta
bloodsong posted Mon, 15 May 2000 at 6:26 PM
heya; no prob, arye. :) actually, it doesnt matter if you make the morphs with the regular wolf or the big face wolf. you can even exchange them, with morph manager. they ARE the same geometry, just different uv maps. i have noticed some of the new zygote obj's refuse to open, too. especially that curly hair! i wonder if that's a new copy protection feature they have on them?