poksnee opened this issue on Mar 01, 2003 ยท 5 posts
poksnee posted Sat, 01 March 2003 at 8:10 PM
I have some great, highly detailed texture maps for poser models. But when I apply them to poser models in Bryce 5 they lose a lot of detail and definition when rendered. Is there anything I can do to improve detail in Bryce rendered texture maps? Thanks; Paul
electroglyph posted Sat, 01 March 2003 at 8:20 PM
Attached Link: http://www.petersharpe.com/Tutorials.htm
Check out the tutorials on this site.scotttucker3d posted Sat, 01 March 2003 at 10:38 PM
Try killing PICT interpolation - if the maps are hi-res enough this feature just blurs them. Scott
Erlik posted Sun, 02 March 2003 at 4:21 PM
Attached Link: http://www.fusiondesignuk.com/curiography/tut-poser-to-bryce1.html
Try this. It's better than Peter Sharpe's one. BTW, scotttucker, what do you mean, kill PICT interpolation? Where?-- erlik
scotttucker3d posted Sun, 02 March 2003 at 11:04 PM
Erlik, I don't have the UI open. In the shallow texture editor the menu that has all the apply modes... spherical, parametric, etc - it is in that list. Interpolation blurs a map that is not hi-res enough to get rid of the square pixels look - so if your map is already good it just blurs it. - Scott