AzChip opened this issue on Mar 03, 2003 ยท 7 posts
AzChip posted Mon, 03 March 2003 at 5:16 PM
Kixum posted Mon, 03 March 2003 at 8:08 PM
1.) Is the texture a map? 2.) Try the raytracer (who knows if that will help). -Kix
-Kix
Kixum posted Mon, 03 March 2003 at 8:08 PM
Also this might be a funky side effect of using terrains which I've experienced before. -Kix
-Kix
mateo_sancarlos posted Mon, 03 March 2003 at 10:12 PM
That's a known bug - block artifacts when rendering terrains in the hybrid renderer. You can get rid of them by converting the terrain to a vertex object (wastes RAM) or use the Ray Tracer.
AzChip posted Tue, 04 March 2003 at 1:39 PM
Cool. Thanks for the tips, folks. I really do love this forum!
pixelicious posted Thu, 06 March 2003 at 5:20 PM
YES!!!!!!!
i've never complained about this happening before, but I'm so glad to see someone post it.
i've had this happen (when not using terrains) in the hyb-ray when rendering large images in the background.
basically, i hit render and then switched apps using apple-tab, did some work for a while, popped back into C to check the progress, and it looked like there were giant areas of jpg compression.
granted this was before the 2.1 patch, and I haven't tried replicating it. I just render finals at night now, and sleep while the computer works.
-pix
pixelicious posted Thu, 06 March 2003 at 5:22 PM
P.S.
I'll bet that the square artifacts are the exact same size as the render blocks that parade accross the image (you see them when using SMP).
If you only have one proc, then it's the same size, but no colored block.
-pix