Wind_Danzer opened this issue on Mar 04, 2003 ยท 12 posts
Wind_Danzer posted Tue, 04 March 2003 at 9:21 PM
tjohn posted Tue, 04 March 2003 at 9:53 PM
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
tjohn posted Tue, 04 March 2003 at 9:54 PM
P.S. A higher res pic would help the terrain look less bumpy.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Rayraz posted Wed, 05 March 2003 at 4:15 AM
BMP creates better bumpmaps since it doesn't create loos of detail. The bumpness in tjohn's example is because of the JPG-artefacts. A heavy edge perserving smooth in PSP might help to get rid of the JPG-artefact.
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
Rayraz posted Wed, 05 March 2003 at 4:15 AM
loos = loss bumpness = bumpyness
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
Erlik posted Wed, 05 March 2003 at 4:48 AM
A bigger background might also help. You know, 768x768 pic where the actual cross takes only something like 300x300 pixels.
-- erlik
nuski posted Wed, 05 March 2003 at 8:09 AM
Wind_Danzer posted Wed, 05 March 2003 at 11:24 AM
Wow guys, thatnks for the looks and the directions. I'll need to find a better pic or touch it up some but wow... I'm impressed with this stuff. Thanks a lot!!!! :D :D
pauljs75 posted Thu, 06 March 2003 at 12:36 PM
A slight gaussian blur done to the terrain greyscale image using a 2D program will smooth the edges and make it look better as well. Also having a higher grid (resolution) setting on the terrain editor will usually result in a more sharply defined object. You can also have fun with using a black&white or greyscale copy used on the specular and reflective layers. By doing so you can have a reflective & shiny (metallic?) material combined with a plain colored one. I did something similar to this for an emblem I made for a car. (Dunno what I did with it though, maybe I should look huh?)
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Wind_Danzer posted Thu, 06 March 2003 at 4:54 PM
tjohn, Ok, I've been able to get the terrain image on Bryce but I can't figure out the clipping you are talking about. I'd like to make it just the way you have it in this post. How do I go about "clipping" it? Or is clipping another type of program.
tjohn posted Thu, 06 March 2003 at 6:31 PM
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
tjohn posted Thu, 06 March 2003 at 6:32 PM
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy