runwolf13 opened this issue on Mar 05, 2003 ยท 4 posts
runwolf13 posted Wed, 05 March 2003 at 7:28 PM
Since I bought vue a few weeks ago, I have done some work using it and it's all been based on how things look. I switched over from Bryce, so I have had a small amount of getting used to the Vue interface, and I'm sure that this is another interface issue. First, I really like the 4 view idea, is there any way to change them? Bottom instead of Top? Left instead of Right? Back instead of Front? Sometimes that makes more sense. Second, I just created three cubes. Each one is a duplicate of the other. They are all exactly 4x8x.5 of whatever unites Vue uses. I put the first one at 0x0x.5, which places it at the center of the universe and on the ground plane. I wanted the next one to be right next to it. So I typed in 0 for Y, and 4 for x and .5 for z. The y axis lined up, the Z axis lined up, but the X axis did not. Instead I had to put it at 8 for it to line up. I don't understand this. If the cube has a width of 4, its position should be +4 not +8. Unless, for some reason, the position data uses a different scale than the size data, which doesn't make sense. Am I missing something? I know that the position tab and the scale tab are in different scales in the sense that one is world and one is object.
MightyPete posted Wed, 05 March 2003 at 8:34 PM
No there is no way to change the 4 views like you want. It's based on the tried and true method from drafting. Top, front and right hand side.Then the projected view. You can always add cameras to get any extra view you want though but they only show in the 3d view. This is the way I do it. Now this box problem you have to reset the world postition. Math works perfect anyway try -4 or see page 36 reset pivot. You get goofed up some times with copied objects. This is where the problem comes from usually.
sittingblue posted Thu, 06 March 2003 at 5:52 AM
Yes indeed, a native Vue object's size does not coorespond on a 1 to 1 basis with world coordinates. For instance, the correpondence for a terrain changes with its polygon count. This lack of 1 to 1 correspondece confused me at first (I moved over from Bryce too).
With primitives, you can use the arrow keys to move a duplicated object and get them to line up perfectly side-by-side.
Charles
Charles
runwolf13 posted Thu, 06 March 2003 at 12:07 PM
yes, but when trying to build something from scale drawing, it gets a bit tough when you're yardsticks don't match. I know I know, Vue isn't a modeler...