hodad66 opened this issue on Mar 06, 2003 ยท 8 posts
hodad66 posted Thu, 06 March 2003 at 12:11 AM
Anyone use Truespace to create / manipulate an obj. What file can I export for use in Poser? Is there a utility to translate truespace to obj? Thanks J
EricofSD posted Thu, 06 March 2003 at 12:34 AM
Attached Link: http://synapses.bu.edu/tools/xroads/xroads.stm
You can save in the .cob format which Bryce imports just fine. For Poser you will need to convert it to obj or wrl or whatever. There are several converters out there such as the free crossroads one at the link above. Do a google search if you don't like that link. I tried the home site and its down.hodad66 posted Thu, 06 March 2003 at 12:40 AM
Thanks EricofSD, I just downloaded but have to hit the sack. Looks likt this will work!!
Burnart posted Thu, 06 March 2003 at 12:56 AM
There is also a program called Accutrans which does a number of different formats. MicroMouse Productions is the company - do a search you should find it. Its not utra sophisticated I'm sure you'll get the mesh but I wouldn't be sure that it would copy bone information etc.
Kelderek posted Thu, 06 March 2003 at 1:51 AM
Attached Link: http://www.pinacoderm.com/tsx/luuv/
The LUUV plug-in for TrueSpace will convert your files to obj.Berserga posted Thu, 06 March 2003 at 10:07 AM
Yes I highly reccomend LUUV, for importing poser models. If you wanna export to poser I've had better luck with pre-triangulated 3ds files, (Cuz I use a lot of Boolean operations while modelling and .obj hates booleans.) TS can export 3ds files out of the box.
evr posted Thu, 06 March 2003 at 9:00 PM
Attached Link: http://www.geocities.com/lithunwrap
Just a note to second what Berserga said. I've used several conversion packages to take .cob to .obj, and they all seem to have trouble with objects made with lots of boolean operations.The nicest package I've used is LithUnwrap, but it does not seem to be available as freeware anymore. It was at the link above, which will now lead you to a trialware prog.
FuriousGeorge posted Sat, 08 March 2003 at 11:11 PM
I've had decent luck using LUUV as long as I triangulate my model first (the triangulate object button is in the same group as the quad divide one).
If there's a "hole" in your model LUUV will warn you and ask if you want to triangulate. I became very frustrated because the conversion to OBJ didn't work very well.
Then I started triangulating first and it seems to work a lot better.
Just my two cents.
, fGeorge