poserpro opened this issue on Mar 06, 2003 ยท 6 posts
poserpro posted Thu, 06 March 2003 at 8:41 AM
i just found coordinate system for Vue is like max, unlike Poser or Bryce or C4D which use right-hand rules, X for RL Y for UD Z for FB
runwolf13 posted Thu, 06 March 2003 at 12:08 PM
Color me stupid, but what does this mean?
SAMS3D posted Thu, 06 March 2003 at 12:16 PM
Yep, it is like AutoCad too.....Love the Vue...Share
BillyGoat posted Thu, 06 March 2003 at 3:02 PM
Are you all sure? My manual reads: X=R/L Y=Near/Far Z=Up/Down This is world space from page 58. If i'm wrong, please let me know.
sittingblue posted Thu, 06 March 2003 at 3:44 PM
I think:
from the top-to-down point of view:
X = right / left
Y = top / bottom
from the side point of views:
Z = top / bottom
Charles
BillyGoat posted Thu, 06 March 2003 at 3:52 PM
Thank you!