Holli opened this issue on Mar 07, 2003 ยท 4 posts
Holli posted Fri, 07 March 2003 at 12:07 PM
Attached Link: http://www.atomic-knights.de
Hello everyone, I am doing a poseable keyboard at the moment and when I thought I was done with it I noticed some really strange thing I can not explane.ok, let begin :
every single key is a child to the frame
every key can be rotated for 5 degrees
if I "push" a key the frame somehow transforms in the direction the key moves.
if I "push" more key the frame transforms more.
on the picture you can see : none key pushed, one key, six keys.
The frame does not rotate as you can see it is only "deforms" How can I avoid this unwanted effect ?
I edited most of the dials and set limits in the cr2 code but I did not use morph targets or anything in the object.
kawecki posted Fri, 07 March 2003 at 12:15 PM
You have to kill all the "joint", "twist", "smoothScale" channels in the cr2, these are deformers for bending the junctions of the body parts.
Stupidity also evolves!
ockham posted Fri, 07 March 2003 at 12:32 PM
The simplest fix is just to do a search-and-replace in the CR2: replace all "bend 1" with "bend 0".
Holli posted Fri, 07 March 2003 at 12:46 PM
wow ! I never thought I would only need some seconds to fix this problem. Now it works perfectly ! thanks a lot you really saved my day.