I added V3 multi grouped vertex support to my obj - injection programme last night. After that I did some morph injection file testing, here are some images of some of the test morphs I made before I started programming the app. My experience of going to an IT school, summed up in one sentence: Never underestimated the level of amateurish programming and presentation found in professional systems. Heres a morph called teen, runs from the neck to arms and shins, needs some fixing of the upper arms and some more character. Never importet to poser before.