Forum: Bryce


Subject: making curved tubes or cylinders in bryce ...HELP!!!!

woodhurst opened this issue on Mar 11, 2003 ยท 8 posts


woodhurst posted Tue, 11 March 2003 at 7:06 PM

okay, ive been trying to figure out how to make curved "crazy straw" type tubes in bryce and i cant seem to find out how...anyone know???


The Pope posted Tue, 11 March 2003 at 7:17 PM

For the purist, use lattices, or terrains back to back. Importers, Import. Pope


Aldaron posted Tue, 11 March 2003 at 7:20 PM

Several tori booleaned along with cylinders? Using metaballs constrained to a path may be easier. Create the path in the shape you wish then link and set to "constrain to path" metaballs until you are finished. Use negative metaballs on the ends for the holes.


ICMgraphics posted Tue, 11 March 2003 at 7:25 PM

I used a metaball Multi Replicate on this one, you get play with the settings for different twists.

ICMgraphics posted Tue, 11 March 2003 at 7:31 PM

Finished

ICMgraphics posted Tue, 11 March 2003 at 7:53 PM

I must have been talking when I typed that one, whoa! LOL


Rayraz posted Wed, 12 March 2003 at 2:36 AM

And if you have amapi you can just draw a line in the shape of the tube and extrude the line. Maybe smooth it and then export it and import in bryce again. It gives you more flexibility to create different shapes and will probably be less processor-intensive than hundereds of metaballs.

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


pauljs75 posted Wed, 12 March 2003 at 6:59 PM

Likewise Wings3D does a nice job too. Extrude a cylinder into the shape you're wanting and run a smoothing or two on it. And if you only have Bryce 4, a fairly dense multireplicate of spheres will still give the same effect as metaball. Of course such dense groupings can sometimes be more a pain then they're worth.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.