Blue Moon opened this issue on Mar 11, 2003 ยท 9 posts
Blue Moon posted Tue, 11 March 2003 at 10:11 PM
Blue Moon posted Tue, 11 March 2003 at 10:12 PM
CrystalDragon posted Tue, 11 March 2003 at 11:15 PM
Question: What are you using for the rock? ~DM
Little_Dragon posted Tue, 11 March 2003 at 11:31 PM
Is the rock UV-mapped? If you remove the texture, does it remain dark?
hpdrag posted Wed, 12 March 2003 at 2:03 AM
try to inverse the uv of the rock, and/or deactivate the 'remove backfacing polygons' in the render-options. One of these or the combination of both should do it.
chanson posted Wed, 12 March 2003 at 6:57 AM
A way of doing the "inverse the uv of the rock", is to go to the group edit tool, select the rock (probably only one group, but select all of the groups that apply to the offending area), then click "Invert (or reverse) normals". You should notice in your non-rendered images a very subtle difference from the rock appearing inside out to right side out...
Blue Moon posted Wed, 12 March 2003 at 10:42 AM
Blue Moon posted Wed, 12 March 2003 at 10:46 AM
Goofed on that picture. The last render on the bottom is with the shadow turned on.
sandoppe posted Wed, 12 March 2003 at 1:06 PM
What effect are you trying for? It would seem that the rock is no longer black in a few of these. If you're trying to get the rock to cast shadows or the character to cast a shadow onto the rock, you could try changing the material on the rock, using one of the P5 materials and placing something under the rock. You could also try changing your shadow light settings from depth map to ray tracing. I tried playing with this a bit and got much the same result you did when using "cast shadows" in my rendering settings. I think it might be one of those P5 features, but I'm not sure :) I ran out of time to experiment. Maybe there are some P5 experts here who know how to make a perfectly good rock cast a shadow onto something or from a character onto the rock (as I suspect you are trying to do one or both of these)