Emberghost opened this issue on Mar 15, 2003 ยท 5 posts
Emberghost posted Sat, 15 March 2003 at 1:14 AM
How do I apply a .obp file to a primitive in bryce? Because I have downloaded some fire materials that I need to use but do not know how to get them to work in that format, please help a n00b 8P
Rayraz posted Sat, 15 March 2003 at 2:11 AM
Textures are normally in .Mat format. You can import them by going into the material labrary and click on the text "import" at the bottom of the library window. Select the .mat file and open it. The texture will be loaded in the library tab that is currently open. To import a .obp file you do the same, but then in the object library because .obp's are models. If the texture is on the model you can select the model with the texture you like and go to the material editor. Then you enter the texture library again and click on "add". You can then give a name and subtext to your texture and it will be added to your texture library so you can load it onto any object you like.
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Quest posted Sat, 15 March 2003 at 2:32 AM
I'm not understanding what you mean by applying an ".obp" file to a primitive. I gather that you've downloaded some ".obp" files which contain materials that you wish to transfer over (apply) to a primitive like a sphere or a square. If this is correct, then all you need do is go to the "create" menu and click the triangle and click import and bring your "obp" files into the folder you want. Once there, you can then bring the "obp" into your scene, click the "m" by the wiremesh and copy it's material to memory, then bring in your primitive and paste the material to that. If you wish to save the material by itself then while still in the materials lab, just click the triangle by the upper right of the material display window and click on "Add" to whichever folder you want it to be in. Hope this helps.
Emberghost posted Sat, 15 March 2003 at 2:33 AM
Thanks Rayraz :]
Quest posted Sat, 15 March 2003 at 2:40 AM
Oops! I seem to have cross posted everyone. Sorry!