Forum: Poser Technical


Subject: Lightwave to Poser problem w/textures.

thundy123 opened this issue on Mar 19, 2003 ยท 5 posts


thundy123 posted Wed, 19 March 2003 at 12:20 PM

I'm using Lightwave to model, and I have no problem impotanting the model into Poser5 as a Wavefront object, but I'm unable to Poser to texture my object. It's becoming very frustrating. Any help would be greatly appreciated. Thundy


thundy123 posted Wed, 19 March 2003 at 12:22 PM

I missed a word. ,but I'm unable to use poser to texture my object.


daveH posted Sat, 22 March 2003 at 2:16 AM

you need to (1) create a uv map for your model. this translates the models 3d info onto a 2d space. then you need to (2) open the surface editor and assign each material to the uv map. to create a uv map go to the map tab and select "make uvs". select a mapping mode (planar, cylindrical, spherical, etc) & an axis & hit ok. next, to see your map, select "t" from the lower right portion of the main window, and change the display mode of any one of your viewports to "uv texture". for each texture you assign to the model, you need to also assign at least one surface attribute to the map. i usually use the "color" attribute. open the surface editor. select the "t" button next to the attribute name, which opens a new window. select the "projection" pulldown menu & select "uv". this will create a new pulldown "uvmap" which lists all available maps. select the one you just made. you're done. this of course is just a very rudimentary runthru of the process -- lw's mapping tools are pretty involved and require experimentation. also, there is steve cox's free & easy-to-use uvmapper. (uvmapper.com) i use both lightwave & uvmapper for all my models.


thundy123 posted Sat, 22 March 2003 at 9:31 AM

Daveh, Thank you so much for answering my question. I'm new to this whole 3d world, and I'm just trying to make my way through all the craziness. I have Cox's UvMapper, but I wasn't saving it correclty. So my Map wouldn't be applied. I finally figured out that I wasn't saving under "Savemodel", so I'm okay now. Thank you again. Now I can do it in LW. Saves me some time. Thundy-


daveH posted Sat, 22 March 2003 at 4:13 PM

you're very welcome -- but don't throw out uvmapper just yet! you'll find that it has features lw hasn't or does better, just as you'll find that lw has features that outdo uvmapper. one thing i also learned was that lw allows you to create uv's while doing operations like extrudes & sweeps. so you can make say, a belt that curves thru 3d space, while its uv map is perfectly straight, and thus far easier to paint on. because of features like this i learned that uvs are something you should think about throughout the modeling process, instead of something you do at the end.