lesbentley opened this issue on Mar 21, 2003 ยท 14 posts
lesbentley posted Fri, 21 March 2003 at 9:43 AM
iamonk posted Fri, 21 March 2003 at 11:26 AM
Sorry, but I just tried both squares, a high res square, and the box, and they all cast shadows from either direction. Anything funny in the pp2? Mark
lesbentley posted Fri, 21 March 2003 at 1:47 PM
I should have mentioned I am using Poser 4.0.3.126., on a PC. I can't see anything strange in the pp2, there is no "castsShadow" line in the pp2, but then neither is there one in the box.pp2, and that does cast shadows. I tried putting a "castsShadow 1" line in the pp2, but that did not help. Cast Shadows is on for the Render Options, and for all three lights. "castShadows 1" is set in the "renderDefaults" section of the "preferedState.pz3". I can't think of anything else to try.
iamonk posted Fri, 21 March 2003 at 2:27 PM
Yeah, I'm on P5, and my version of P4 is PP equipped. Very strange. Mark
Little_Dragon posted Fri, 21 March 2003 at 9:32 PM
I've witnessed some strange shadow effects on the ground plane with Poser 4's renderer. If you replace the ground plane with another square prop, are the shadows still absent?
lesbentley posted Sat, 22 March 2003 at 7:57 AM
bloodsong posted Sat, 22 March 2003 at 8:47 AM
heyas.... erm... hmm. what size shadow map are you using? does changing the size of that do anything different? i dunno, maybe the map is too small to hit the squares or... yeah, okay, that sounds dumb, but hey... this is POSER we're talking about! :)
iamonk posted Sat, 22 March 2003 at 9:24 AM
Demons,I knew it! Time for an exorcist.
Ericroy posted Sat, 22 March 2003 at 9:25 AM
I have never had good luck using the poser ground in any version of poser. I have always needed to create ground or floor. I have used the squares, but more often, a very thin cube. The squares (mostly the one sided one) sometimes aren't visible while posing... so, the thin cube seemed to work better for me. (I agree with anyone who says we shouldn't need to resort to these silly tricks and techniques. Hehe). Good luck, Ericroy
lesbentley posted Sat, 22 March 2003 at 11:27 AM
Bloodsong, bumping the shadow map up to 1024 does not help neither does changing the shadow strength. This is no longer a big problem as I can use a floor obnject as per Little Dragon's sugestion, but now I have a new problem, see my next post.
lesbentley posted Sat, 22 March 2003 at 11:29 AM
bloodsong posted Sat, 22 March 2003 at 6:25 PM
hmmm.... makes me glad i never do architectural stuff! :)
iamonk posted Sat, 22 March 2003 at 6:36 PM
Looks like you could use some spackle.
I was wondering...could you use a box instead of individual walls? Ya know like flip the normals, remap it, and texture the inside. What if you welded the walls together? Anyone try anything like this?
lesbentley posted Sat, 22 March 2003 at 8:51 PM
Iamonk, I have done what you sugest in the past, but now I want to make a modeular entity. Perhaps I have to work round these problems, but I would rather solve them!