Kingfisher opened this issue on Mar 22, 2003 ยท 10 posts
Kingfisher posted Sat, 22 March 2003 at 10:20 AM
Valandar posted Sat, 22 March 2003 at 11:08 AM
The only thing I would suggest is for a magnet deformer set to warp the "water" surface along the boat's path, so that it is just inside the "walls" of the boat's hull... then move and rotate the magnet with the boat, so the deformation accompanies it, and the water and boat don't visibly intersect.
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Kingfisher posted Sat, 22 March 2003 at 12:37 PM
Thats a good idea. I
ll give it go. Thanks
MegaJar posted Sat, 22 March 2003 at 2:30 PM
Another idea would be to create a custom-built water prop with a pre-made "hole" for the boat to fit into, and parent the water prop to the boat. Then when you move the boat, the water prop will move with it, and the boat will thus always stay safely inside the "dry" hole.
TrekkieGrrrl posted Sat, 22 March 2003 at 3:45 PM
If you're using Pro pack or Poser 5, Ockham has actually made a python script for exactely this, to put a boat into water. Try seaching in Free Stuff for Deformer. This is what you need. Oh and if you are using poser 4... I guess a custom made water surface with a hole...
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lelionx posted Sat, 22 March 2003 at 5:09 PM
you might be able to use the grouping tool to remove selected polys in water object that are showing up inside the boat.select new group name,switch to wireframe,select allpolys,remove polys not wanted,create new prop.
Little_Dragon posted Sat, 22 March 2003 at 5:11 PM
You could use a transmap on the water object to make a "hole" shaped like the boat's hull. Or, if you wanted to get really tricky, you could use extreme displacement.
Kingfisher posted Sun, 23 March 2003 at 9:31 AM
Thanks for the tips & ideas. The deformer looks a good bet so I`ll give it a go.
Kingfisher posted Wed, 26 March 2003 at 7:44 AM
Just an update. I tried the deformer. Wouldnt work I suspect it is because the boat mesh doesn
t confirm exactly with the Poser rules. Tried using it as a cloth but couldn`t get it to work correctly. So I went back to creating morph targets for different frames which is working ok.
lelionx posted Wed, 26 March 2003 at 9:21 AM
tho though i walk the valley of death i shall not fear the grouping tool