treemont opened this issue on Mar 27, 2003 ยท 12 posts
treemont posted Thu, 27 March 2003 at 2:01 PM
I read in vue forum about this option, sounds cool, how can i do it in bryce?
Hepcatbrandon posted Thu, 27 March 2003 at 4:44 PM
could you elaborate?
treemont posted Thu, 27 March 2003 at 5:22 PM
Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=194&PageAction=View&Page=5
it is when you use 2 textures and a map so that one texture could be seen coming through the other in some spots...well.. I read it in a really cool tutorial from thomaskrahn
here's the link with an example..
Hepcatbrandon posted Thu, 27 March 2003 at 5:34 PM
that looks like a useful effect. I'm pretty sure there is a way to do this using an alpha channel, in the same way that people get an altitude blend between materials on a terrain. I'll check but somebody else will know how to do it
GROINGRINDER posted Thu, 27 March 2003 at 5:41 PM
I believe this could be done in Bryce by duplication of the obj parts that you want to apply this to and making 2 sets of tex maps then use the transparency maps to balance between them.
Aldaron posted Thu, 27 March 2003 at 6:22 PM
Aldaron posted Thu, 27 March 2003 at 6:24 PM
Oh and you'll probably want marbles in the bump values too (AB&C). If you need a screenshot of the material lab let me know.
treemont posted Thu, 27 March 2003 at 6:28 PM
this is cool, it will get me started experimenting :) yes screenshot would be nice! thanks Aldaron!
Aldaron posted Thu, 27 March 2003 at 6:59 PM
treemont posted Fri, 28 March 2003 at 12:22 AM
perfect, thank you so much :)
garcia posted Fri, 28 March 2003 at 1:33 AM
Attached Link: http://www.designbydeanna.net/bryce/spraytutorial.html
this might also help..Erlik posted Fri, 28 March 2003 at 5:30 AM
http://www.castironflamingo.com/tutorial/imagemap/index3.html http://o.ffrench.free.fr/tutorials/mixing/
-- erlik