Forum: Bryce


Subject: :: What Bryce 6 should be like...if possible! ::

kromekat opened this issue on Mar 27, 2003 ยท 69 posts


kromekat posted Thu, 27 March 2003 at 3:25 PM

I decided to take the step myself to start a thread that can list anything and everything about the features you want to see in a new development of Bryce, as well as things you would be unhappy being changed radically. This will obviously help whoever may decide to take on the next incarnation of our favourite app (nudge Doc Mojo..wink, wink!?!) Lets try and keep the thread to JUST these points, and not stray into discussion etc :) __________________________________________________ Likes : The current UI! - still the most intuitive and fun to use, and encourages the user to dive in and be creative! improve/additions : The render engine - speed it up so that use of things like soft shadows and volumetrics doesn't turn a 1 hour render into 10 or more. More primitive shapes that can be edited AS primitives like in most modelling apps. Add bevels and curved edge functions to primitives. Better object grouping via a hierarchy list. The ability to select by texture (all objects sharing te same map or procedural) Better algorithms, or whatever it is that makes for better and more detailed skies and clouds. Better handling of files from Poser like with Vue/Cinema etc. - direct pz3 import with improved texture handling (to save the arduous task of ungrouping, and selecting/retexturing all parts of the mesh) - the ability to retain material group info. Dislikes : The fact that all textures and meshes become embedded in a scene file - how about an option to reference them in root folders as well, making actual scenes smaller to load and exchange!? Just a starting point or 2.. I am sure I can think of more as can everybody else :)

Adam Benton | www.kromekat.com


jesterhawk posted Thu, 27 March 2003 at 3:35 PM

I love Bryce. 1) Interface feels natural 2) Easy button bars for all your needs 3) Big window approach to view 4) Materials Lab although I wish I knew it better 5) Import any object just about 6) Metaballs That is a start anyway. I think that there are a couple of things that would make it better. 1) Export any object. 2) A luminense control in the materials. 3) Better starfield creation. That is all I can think of for the moment. I will add as I get more. Jesterhawk


Doc Mojo posted Thu, 27 March 2003 at 4:20 PM

Just checking in to let you knwo that we at Pandromeda are monitoring the input here. We thank you in advance for your thoughtful input! -Mo


Rochr posted Thu, 27 March 2003 at 4:30 PM

I pretty much agree with everything Kromekat wrote! Leave the interface as it is and improve the modeler! Some more options in the Premium Renderings, such as radiosity would be nice as well!

Rudolf Herczog
Digital Artist
www.rochr.com


Hisminky posted Thu, 27 March 2003 at 4:34 PM

Likes: 1)!!!Interface!!! 2)Full screen ability for cameras(as opposed to the 4 plane view) 3)Lights, I love the light lab 4) DTE 5)RAY SPRAY!!!!! Dislikes: 1) it doesn't import poser files. Its a hassle to do the object thing and then you have to reset the materials specular and diffusion or everything looks washed out. 2) No layers (I like the Vue layers) 3)Volume render takes too damn long. 4)Can't add moons/planets in the skylab. Additional suns would be nice too.


ringbearer posted Thu, 27 March 2003 at 4:38 PM

A couple of things I would like kept: ray spray and plop render-use these all the time. I'm sure I'll think of some others. Arleen

There are a lot of things worse than dying, being afraid all the time would be one.

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Incarnadine posted Thu, 27 March 2003 at 4:55 PM

sorry, I have to b/m and run, will be back - promise

Pass no temptation lightly by, for one never knows when it may pass again!


ttops posted Thu, 27 March 2003 at 5:01 PM

It should be able to EXPORT. And it would be nice if it could work with thought control (no need for keyboard or mouse). :)


catlin_mc posted Thu, 27 March 2003 at 5:06 PM

I only have a few thing that Bryce would not be Bryce without, 1) the interface 2) the DTE 3) the light editor 4) the large, single, switch to whatever view screen The things Bryce would be better with, 1) faster render engine 2) ability to export models made from primatives including metas 3) more control over sky lab, sun, moon, planets, etc See that was so easy, don't think I'm asking for a lot. 8) Cat


cambert posted Thu, 27 March 2003 at 5:57 PM

All of what kk said plus: 1. Real Booleans. Then we can actually see what we're modelling. 2. Collision detection. Those bounding boxes have got to be useful for something. 3. Faster render engine. Yeah, I know kk already said it but it's important. 4. Everyone loves the interface; it's a stroke of genius. Over the last five years, I've convinced at least a dozen people to buy Bryce on the interface alone. Engineers want four-pane orthogonals: artists want Bryce.


Aldaron posted Thu, 27 March 2003 at 6:00 PM

  1. Dynamics (gravity, wind, particle) 2. Mesh morphing 3. Adding moons and suns 4. radiosity 5. fix the volume bugs (more than one volume light in scene doesn't work sometimes and overlapping volumes have atifacts) 6. A plant lab with more controls for tree attributes (the ability to twist and curve branches and trunks similar to X-Frog) If I think of more I'll post

ICMgraphics posted Thu, 27 March 2003 at 6:01 PM

The speed, agility, and user friendly aspect of the UI is key for seasoned and newbe users alike. Modeling and skylab could use updating. Lighting, render engine, importing/exporting, are the strongest area in need of change/overhaul. ICM


ocddoug posted Thu, 27 March 2003 at 6:40 PM

I'd like to see more realistic skies, and more features in the Sky Lab (as mentioned, two suns would be cool as well as planets - planets that you could put BEHIND the clouds). The stars could be improved too. Render times! Definately a faster render engine. Bryce5 has such wonderful features such as Soft Shadows, Cast Shadows, Volume World, etc., but the result is renders that can take days (or weeks) depending on the scene. Radiosity, please? Plugin capability. Larger preview window (a minor wish). The trees in the Tree Lab could have better-looking limbs and trunks. The leaves are pretty good. That's about all I can think of at the moment. I too love the interface, although I like the B4 colors better than the B5 white and blue. How about green :-) Doug


tjohn posted Thu, 27 March 2003 at 6:43 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=288824&Start=25&Artist=tjohn&ByArtist=Yes

For Doc M. and ttops. The new interface.

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


SevenOfEleven posted Thu, 27 March 2003 at 7:05 PM

Love the Ui, wish Truespace folks had looked at Bryce. Would like Bryce to remember one directory and not many. Work in project a that uses directory a, move to project b and have to change dirs more than once. Plugins and a plugin sdk would be nice.


kromekat posted Thu, 27 March 2003 at 7:16 PM

This is good so far guys - keep it up! I second (or third!?) the points about 'real' booleans - no more extraneous mesh/bounding boxes that aren't (or shouldn'tbe) there any more!! Tree lab trees could be a lot better too - I concur about twist, better trunks and limbs etc. planets and multiple suns would defintely be great!! - and whie your at it - make the suns more realistic with the inclusion of: Flare and glow - also add this to all lights as available in Vue 4.

Adam Benton | www.kromekat.com


foleypro posted Thu, 27 March 2003 at 8:19 PM

Bottom line we as a community must be able to develope our own Plugins for the NEW and Improved MojoBryce,Everything above would be nice...Hey Doc still going to keep bugging you until you make me an official Beta-tester for either or Both...You know it took many apperances at one job folks already though I worked there...


antevark posted Thu, 27 March 2003 at 9:42 PM

Here's a list proving that i'm never happy with what i got. These are improvments i'd like to see within the next, i dunno, 10? versions? 1. Holographic interface 2. integrated 2D Post-Processing Imaging unit 3. radiosity, ez HDR, etc. 4. SDK!!! 5. corrected recent files list(currently lists everything you opened, regardless of whether or not it's alrdy there) 6. realistic trees, i hate the ones bryce has right now 7. full export capabilities 8. boolean metaballs 9. making the sun and moon independant of each other 10. more suns/planets/moons 11. ability to load a custom moon image 12. bones, IK chains 13. multiple (director's) cameras 14. camera hotkeys extended to 1-8, including a hotkey for directors camera, back, left, and bottom camera views 15. NURBS 16. collision detecting 17. prolly more, but none that i can think of rite now


TCSP posted Fri, 28 March 2003 at 12:02 AM

i cant STAND the single window !PAIN!... of all the crap bryce could filter out, that very thing has lasted waaaay too long and it eats me up. and whats worse, everyone likes it! like its some god-send! i dont get it!? whats the big attraction to it? not only is it unconventional but a complete hinderance when your constantly fliping views and zooming in and out trying to find objects and angles... add to that a limited 3d eviroment size and you got a program that tries and tries but barely stays alive through shear ease-of-use and forum-life-support... sigh


Erlik posted Fri, 28 March 2003 at 2:18 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1099439

This is my wish list from a while ago. It certainly overlaps a lot with others'. I'd also like to add: OpenGL rendering of preview, a la DAZ Studio, which will make it possible to either export that from screen, or to render a higher resolution to disk. As to the zoom, it would be nice to have zoom that wouldn't stop at a certain degree of magnification. TreeLab - take a look at least at TreeDruid. It certainly has the ease of use of Bryce/Poser, what with the sliders. I should get OnyxTree soon and will check that. And get rid of the bugs with lights and textures! That is, why do lights acquire gels by gremlin action, and you can't get rid of them? Also, when I start a new document from an existing one, the new document has all the textures of the old one. Finally, TCSP, this is neither thread nor forum for holy wars. Please, keep that out of this.

-- erlik


kromekat posted Fri, 28 March 2003 at 3:42 AM

IMPORTANT DON'T neglect the Mac OSX side of development either - don't forget - like Poser, MacOS is where it started, and that is where many of us still use it!! We like the single and totally navigable by flip of an icon one pane view thankyou! :)

Adam Benton | www.kromekat.com


kromekat posted Fri, 28 March 2003 at 3:44 AM

...although the simple addition of being able to also use a 4 pain view would be useful maybe! :)

Adam Benton | www.kromekat.com


kromekat posted Fri, 28 March 2003 at 3:51 AM

Inclusion of some high quality DEM's as presets in the terrain editor would be nice. Seriously reworked/ additional procedural presets - possibly provided in part by the community!?

Adam Benton | www.kromekat.com


Gog posted Fri, 28 March 2003 at 3:55 AM

I'd go with:- export everything proper mesh modelling metaball->mesh converter choice between 4 pane and single pane views UVW unwrap (proper texture unwrapping LINUX SUPPORT !!!!!!!

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


Wombat posted Fri, 28 March 2003 at 4:52 AM

The new owner of Bryce should ask to get the feedback from the Betagroups too. A big list of ideas there. Extreme creative and never seen before in any other program. Thomas


cambert posted Fri, 28 March 2003 at 5:39 AM

Whilst we're making a wish list, I'd also like to see 'Render animation directly to Flash' (at a reasonable file size) and rendering to various pre-set styles (e.g. cel-shading). Well, I can dream, can't I? :-)


kromekat posted Fri, 28 March 2003 at 6:07 AM

Better real world camera control - proper lens size and focal length options. Wave deformers for better water creation, and while we are at it make them animateable. Additional tools and brush shapes/sizes/styles in the Trerrain editor including lines and custom brushes!? - doesn't have to be as sophisticated as Photoshop obviously, but would be helpful to have more control of these in Bryce itself. Better stone/rock meshes or even better - an editable rock primitive!?

Adam Benton | www.kromekat.com


kromekat posted Fri, 28 March 2003 at 6:14 AM

Ability to curve, bend and deform terrains/lattices!? Terrain or lattice spheres and cylinders!? - would be great if there was a specific new Terrain object which is essentially a 2D flattened / unwrapped sphere and cylinder which can be edited and landscaped, and then when you click OK, becomes the 3D form - great for planetoids and Rama/Eon like interiors!! :D

Adam Benton | www.kromekat.com


kromekat posted Fri, 28 March 2003 at 6:16 AM

Hey - I want this new app!!! ;)

Adam Benton | www.kromekat.com


ICMgraphics posted Fri, 28 March 2003 at 6:17 AM

LOL, sign me up!


catlin_mc posted Fri, 28 March 2003 at 6:19 AM

OK I lied, there are some more things I'd like to see added to Bryce and these come from what others have reminded me of. OpenGL rendering Dynamics gravity, wind, particles and the tree lab could do with a complete revamp I think that's me now, I'll be back if anything else strikes me. Cat TCSP, we are writing here because we like Bryce and want to see improvements. Since you have no opinion, apart from a negative one, I suggest you take it elsewhere and go use whatever program makes you happy.


cambert posted Fri, 28 March 2003 at 6:30 AM

If we're going to have the ability to bend and deform lattices, we may as well have a Shape Lab where we can do that, and bend the primitives too.


foleypro posted Fri, 28 March 2003 at 6:35 AM

Hey Doc lets keep it Simple...Make Bryce a Plugin for MojoWorld(I say that as I duck and get ready to run)No Seriously lets take this a step at a time Folks most of the things we want will cost MAJOR bucks and tons of time to be able to Impliment this as NEW code,And seriously Folks the first thing that needs to be done is all of the code needs to be thrown away and re-written just so most of the BUGS can be found and fixed...Now DOC Can we Take out the Rendering Engine out of Bryce and throw it away and make a direct Link to the Render Engine in MojoWorld???? One thing I really would like to see is not only more Windows(which can be changed by the user)But the Ability to import Animations(I:E Poser,Lightwave)and the Abilities to Export as OBJECTS... OHHHH hey DOC...Getting tired of hearing from me yet?


kromekat posted Fri, 28 March 2003 at 6:39 AM

{Hey Doc lets keep it Simple...Make Bryce a Plugin for MojoWorld} Be gone from this place Brian!! - that's a blasphemy! :)

Adam Benton | www.kromekat.com


catlin_mc posted Fri, 28 March 2003 at 6:49 AM

Hear, hear, kromekat. 8) Plugin for MojoWorld indeed. Cat


Wombat posted Fri, 28 March 2003 at 6:53 AM

I would like to have a lab for small plants not only trees and bushes...some flowers and such more like the nice application plantstudio. More control in treelab a little more like onyx tree. If one say: Costs...well some of the features can be used for plugins to sell for other software too. E.g. a cooperation with cinema4d so they create some plugins for bryce and the bryce trees or such would be available too for cinema. So the users of both applications would like the results. (I used cinema because of the good renderer there) And my favorite: Weatherlab That would work best with particles for sure. All kinds of weathereffects with enough flexibility not only to mimic the real weather on earth but to create new weather for more fantasy of science fiction creations too. Another favorite: Melting objects that flow e.g. like lava. Thomas


foleypro posted Fri, 28 March 2003 at 6:57 AM

Hey I told Ya I was getting ready to duck and Run...I thought we just needed a little Laugh and maybe a heart palapataion or Two...


foleypro posted Fri, 28 March 2003 at 6:59 AM

I totally agree with Wombat... But I think We as a community need to be able to develope Plugins for Bryce and MojoWorld and be able to export to all Major/Minor 3D programs....


Wombat posted Fri, 28 March 2003 at 7:01 AM

I remember the discussion about a SDK/plugins for Bryce Pro. It was on the list. Thomas


Wombat posted Fri, 28 March 2003 at 7:04 AM

The melting objects...yes, you can create something little similar with the metaballs. But what if you want a box melt? So we need a function to activate a metaball behaviour for ALL kinds of primitives and more. Thomas


Wombat posted Fri, 28 March 2003 at 7:12 AM

And another idea...what a day...each time I post anything I have ten ideas more in mind after clicking the post button. What about a cooperation for Bryce? Why must Corel sell Bryce? Why not create a new Bryce e.g. together with pandromeda/Doc Mojo and others? Why not have a Bryce Inc. owned by Corel and others? Create a rockstable baseapplication and work together to create all things like new lightlab, weatherlab and so on as plugins. So the first should be to define the basefunctions and the SDK/plugininterface. With that architecture we could have different renderers. The old Brycerenderer could be there in the baseapp with some speedups and more advanced renderers you could have as renderengineplugins. Same you could do with the actual lightlab, treelab and so on. The start would be a full usable Bryce basic with all the actual functionality and then you could say: want better renderer, want weatherlab, want more primitives, want mesheditor. No Problem then: You can have it all as plugins. And that way you can turn a Bryce Basic/home into a highend Bryce Pro step by step...if you want it. Thomas Why not hav


catlin_mc posted Fri, 28 March 2003 at 7:18 AM

If we could play with the Bryce code I'd even learn how to program to make new and wonderful plugins for it. I'm just in an overenthusiastic mood right now, I'll calm down soon. NOT. 8) Cat


eelie posted Fri, 28 March 2003 at 8:27 AM

I'll throw in too. As a new user to 3D and specifically Bryce, I don't yet know what this program is completely capable of. However, I can say that no matter what, the ease of use should be maintained. Since I discovered Bryce, I've played with several other 3D programs from shareware to inexpensive ones to the demos of the big ones. Most of them left me clueless. Bryce however, I was able to pick up and use almost immediately. For the casual user and hopeful artist, this is a must. So, my wishes would be: Faster rendering More realistic trees. Add the ability to make trunk shapes other than just straight. Add the ability to add flowers for flowering trees (try to do a spring image without flowering trees!). Editable rocks (as someone mentioned above). New lab for bushes, flowers, small plant growth. Single and split pane work area. (I really like the single, but when I'm trying to adjust and I have to switch views repeatedly, it can be tiresome.) More control over brush size, etc. in the terrain editor (mentioned in a wish above). I'm sure as I continue to use Bryce, I'll find new things that I wish were just a little different. But, this about covers the extent of my experience so far. Susan Oh, did I mention FAST RENDERING? :o)


Wombat posted Fri, 28 March 2003 at 8:37 AM

You can have flowering trees. Have two trees same place. For one use leaves for the other "flowers" and all other you have to do is then only some experiments with placement and rotation. Same if you want e.g. apples and leaves on one tree. Thomas


Jacksmyname1 posted Fri, 28 March 2003 at 8:53 AM

As someone who's a real novice with Bryce, I just lurk, but I lurk every day :-). Am I correct in that Pandromeda has aquired Bryce? And that there will be a version 6? If so, I have one thing to say: YIPPEEEEEEE! :-)


Wombat posted Fri, 28 March 2003 at 9:05 AM

We talking about what could be here..not what happened actually. Thomas


TCSP posted Fri, 28 March 2003 at 9:10 AM

oh im totaly for cutomizable(sp*) gui too... i understand you can move them around but its a bit strange and it you cant store/save your gui settings... also! a right click option for things like: add primitives- add lights- change view- render- its funny nobody else mentions the limited enviromental size.. obviously not a concern for 2d artists but a definate necessity for those of us working on a bigger scale and animations with camera moves... we dont have the option of cheating the camera.


Aldaron posted Fri, 28 March 2003 at 9:39 AM

What do you mean bigger environmental size? Over 10,000 units in each axis isn't big enought for you? I haven't reached an edge yet in Bryce.


TCSP posted Fri, 28 March 2003 at 9:59 AM

i have and... i cant be the only one either... the terrains max out, the zoom feature max's out... so its ALOT of paning everywhere to find terrains or objects and/or zooming in and out because you !cant! select the object if its too big or too far away... 10000 units isnt big enough?? the fact that theres a limit just isnt right...


Aldaron posted Fri, 28 March 2003 at 10:56 AM

You can easily select meshes in the menus at the bottom and 10,000 is just a number I snatched out of thin air. Size limit is 102,400 units, coordinate limit is unknown but well over 100,000 units perhaps only limited by memory. If you haven't already I suggest reading the manual to learn the controls. If you don't like Bryce then why do you use it? Personally I don't like 3DSMax or LW, Maya is ok because it's very similar to Bryce.


TCSP posted Fri, 28 March 2003 at 11:04 AM

man, move to im... and anyone else whos wants to complain/coment on my posts.. this isnt the place... sheesh...


Erlik posted Fri, 28 March 2003 at 11:43 AM

Whaddaya mean, you can't select an object if it's too big or too far away? What's the selection feature in the lower right corner of the screen for then? You absolutely don't need to click on the object itself. Oh, yes, that reminds me: The object tree! So, not a single long list of the meshes in the scene, but one hierarchically divided by objects: object one mesh one mesh two mesh tree object two mesh one_2 mesh two_2 and so on.

-- erlik


TCSP posted Fri, 28 March 2003 at 2:54 PM

Now I will say, the gui is very nice in general. The visual tracking for zipping through the environment on the control arrows is very impressive... like the navigator window in ps. BUT, there are times when I cant select an object even though its clear enough to see its mesh, its just too far away. Is it a bug? I dont know. I just build stuff. Does it frustrate me? Absolutely. Should it be addressed? I think so. I never said I couldnt use the toggle (which is laughably small on my monitor and wholly inconsistent with the MASSIVE SINGLE WORKING WINDOW !PAIN!.) it becomes a strain after a while. The time selection toggle concept is good but it just doesnt work for me so I dont use it and it would be nice to see a newer version of Bryce with something else. It would be nice to have the zooms addressed as it would lend to a richer environment for those of us who like to fly through our work AND keep it real. (scaled) Also, the single !PAIN!, is just that. Im sorry none of you agree with me. I like Bryce and I will continue to use it This thread is about what you would like to see in a newer version I think my points are pretty valid.


eelie posted Fri, 28 March 2003 at 3:52 PM

Wombat, I've already gotten that way to have flowering trees down. Unfortunately, it only looks good from a distance. Too close and it's obvious the "flowers" are just leaves that are colored differently. Most times it doesn't matter but it limits me, at least, to having to try to do close-ups a different way...or avoid them altogether.


antevark posted Fri, 28 March 2003 at 4:24 PM

y'kno,,, i don't think it's illegal to reverse engineer an app unless you're planning to sell it..... maybe the someone can get a small team together and offer it as an "optimization plugin" Now i just gotta find a decent decompiler....


kromekat posted Fri, 28 March 2003 at 6:05 PM

Good point raised about the object list - it should defintely be parts relative to an object or group - that is however, why an actual heirarchy list window like in Cinema) would be far better. Keep it on the points as much as possible people - lets not veer into general Bryce facts and figures discussions :)

Adam Benton | www.kromekat.com


foleypro posted Fri, 28 March 2003 at 7:33 PM

Everything...Thats what we want....Got a ton of cash lying around...We need to focus on what will keep Bryce going and then we can work on the other stuff as time permits...Big thing is we need to be able to get Corel to do something,Then when and if they do we need some help and that is where DOC has so generously decided to Merge his Superb Program of MojoWorld and help Save Bryce,I say the first thing that needs to be done is Re-written and the Rendering engine needs to go and we need to be able to use Mojoworlds engine as either a plugin or as a different UI...Hmmmm there you go DOCc make a seperate ui like they do in Lightwave or even seperate rooms like Poser or Amorphium...Bryce as the Modeler and Mojoworld as the world Builder/Renderer gods what an awesome combination...


catlin_mc posted Fri, 28 March 2003 at 9:16 PM

That's great foleypro if you want a large scale scene with all the complexity of a Mojo world. Personally I work on still images and in close up which is why I use Bryce and not Mojo. I'm sure there is a way for the two programs to work together, but if I cannot work close up on a tiny scale then there would be no point in me getting a new type of Bryce with massive landscapes. Cat


Wombat posted Sat, 29 March 2003 at 2:21 AM

Never forget that changing the renderengine will produce different looking pictures as we know them from the actual Bryce and the versions before. What if you want to render a scene you created before with the old Bryce? What if you do it professional and need exactly the same look again for a client? I think it would be better to have the renderengine as a engineplugin. So you can have the old engine with some speedups but the same results and other renderengines if you like them with more advanced featuresets and more. The same with the textures. You can create new textureengines as plugin..no problem. But you should be able to use the old too. Thomas


Curio posted Sat, 29 March 2003 at 7:45 AM

I'd like the scene files to reference a "library" of components rather than embedding them. This is especially important for image based textures. My scene files are frequently over 100MB, and that's because of embeded hi-res textures.


wolf359 posted Sat, 29 March 2003 at 5:53 PM

I started using bryce with version2 The truth of the matter is that the core code of Bryce3D is an old but complex mathematical raytracing algorithum written by the brilliant musician and mathematicion Eric Wenger. its embedded raytracer is NON adaptive and makes no distinction between wood and water and raytraces everything in a scene as apposed to raytracing only those elements that require a raytracer like reflective and refractive surfaces hence the horrendous render times. Byrce is basicly a purpose built, fairly closed source niche application that is still 80% wengers original code. that does not comply to most modern API architecture just like POSER. Frankly the intergration of third party add ons to such rigid,OLD legacy code would like yield the disasaterous results we all saw with POSER-5. and even if you did succesfully add the features you all desire it would mean the end of your ease of use.( Just ask any poser5 user about the cloth room) All of the features you want can be found in cinema 4DXl or lightwave but the price for those features is higher in Dollors and difficulty of use. Bryce has been a Wonderful experience for all of us former and current users but i think it is a victim of it own uniqueness and does not have a future in the increasingly complex market of 3D software Just my opinion.



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kromekat posted Sat, 29 March 2003 at 7:29 PM

And the world was once flat, and man may walk on the moon some day! ;) Nothing is impossible - it's only code, it just needs doing properly rather than rushing to make sales a la Curious Labs.

Adam Benton | www.kromekat.com


catlin_mc posted Sun, 30 March 2003 at 7:12 AM

Thank-you Wolf for giving my day a miserable start. AS kromekat says "it just needs doing properly," and I get the impression from Doc Mojo that he and his team want to do it properly. Whereas with Corel, they are like Curious Labs, do it quickly, get it out there, make a few profits, make lots of mistakes, and to hell with the users. I have Poser 5 and I know what doesn't work and I think I wasted money buying it, and I wouldn't want that to happen to Bryce. Cat


Wombat posted Sun, 30 March 2003 at 10:48 AM

I remember the discussions about the new Bryce Pro concept and the problems with the original code. One of the biggest is to be sure that you can render an old scene look identical if you want it. So you must have something like a compatibility mode for the renderer and textureengine in Bryce 5. Or, as I said before, pluginarchitecture with optimized "old" renderengine and textureengine. Think about Poser 5 with the new renderer and the old included. Better for a new renderer would be to have that as a plugin so it is easy to replace one. Same for textureengines. Well...I think there is a future for Bryce if the Corel or maybe the next owner can accept that no marketingguy is normally able to see what Bryce is and can be. For me Bryce is something like a creativity-expander. A way to illustrate dreams ideas fast and easy. 3D-Scribbles you can optimze to look really great. Sure there are other 3d programs with more professional functions, but they are complicated especially for many artists. I miss there the possibility to start the program and play. I think Bryce can survive with a company behind that can accept that there is more as only money...creativity and dreams! Bryce is not a standard piece of software. Thomas


Supreme posted Mon, 31 March 2003 at 2:07 PM

Id like to change the name to 'BRICE'. Dont Ask. Im Special My Mummy says so!


Supreme posted Mon, 31 March 2003 at 2:10 PM

Oh yer i almost forgot. Id like to see some sexy modify options like Bend and twist. Oh and a Text tool. Yep that should so it.. Dont forget.....'Brice'


Supreme posted Mon, 31 March 2003 at 2:13 PM

'Should so it' Why did i type that. do it! do it! only once, ok Brice 6!!


snekkis posted Mon, 31 March 2003 at 5:02 PM

Want to add in so Doc could see that this tread is a little bit more representative survey on the topic of what user wants. As I have read the treads after the message on no new Bryce, which I have been waiting for as all others, I started right away to look for an alternative similar to Bryce. I did not think: "Oh no, now I have to go for a high-end app." My excisting Bryce is working (not literaly) as a symbiosis together with my other apps., making it almost perfect except for the lack of ability to import Poser animations. I read a horrible handbook on Poser 4 one time that stated that this feature would come in Bryce 5(huh!). So, all this time since then, I have been waiting on the right next Bryce version. And the closest alternatives, compared in price, was Vue and MojoWorld. I tried MojoWorld Demo and found it to be too tedious to make something fast and simple, based upon what you know from before and how you believe it should interact with your other apps. So I excluded it. I went on over to the Vue Demo and found it to have my toplist features, if having Mover 4. It was more in the "family" alike, except that I was fumbling to find the texture mapper in it for imported objects. Doc, I'm just frank. I did not like the MojoWorld from my demo experience. It might have all this good feature and is powerfull. But I'm looking for a ease of use that can work in "symbiosis" together with my other apps. If not so, why should I not move over to a high-end app.? So Doc, if you get Bryce, cook it along with MojoWorld and make a fantastic curry that still looks like Bryce! Well, at least one more in the survey sample, eh? Snekkis


Pedrith posted Mon, 31 March 2003 at 8:24 PM

There are only a few things to I would like to have included in a new version of Bryce. 1) An expanded tree lab that includes bushes, flowers, and various grasses (all of which are affected by #2) 2) Wind and rain effects. The wind effects could be done the same way the lights are done, but instead of luminence control it could be wind power. The wind could affect the rain/snow to some degree. The rain/snow could be done as a plane texture that drops particles with animation controls only available in the sky lab if the rain snow plane is in use. 3) Wave/ripple generator (i have yet to figure out how do do this yet , But i would like it also to be affected by the rain/snow. For example if you are on a lake and it starts to rain, the lake reacts to the rain. 4) Dual processor ready (but allow Bryce to work with single proccesor systems as well) 5) Faster renderer 6) Poser or Daz plugin (simular to mover 4) But this is only if you have time. I do not know how the math would work to add in these features, but I would like any new features to beas user friendly as possible. Doc Mojo if you would like me to expand on my ideas please just ask. Thank you for taking the time to listen to all the Bryce fans. :)