Forum: Bryce


Subject: :: What Bryce 6 should be like...if possible! ::

kromekat opened this issue on Mar 27, 2003 ยท 69 posts


kromekat posted Thu, 27 March 2003 at 3:25 PM

I decided to take the step myself to start a thread that can list anything and everything about the features you want to see in a new development of Bryce, as well as things you would be unhappy being changed radically. This will obviously help whoever may decide to take on the next incarnation of our favourite app (nudge Doc Mojo..wink, wink!?!) Lets try and keep the thread to JUST these points, and not stray into discussion etc :) __________________________________________________ Likes : The current UI! - still the most intuitive and fun to use, and encourages the user to dive in and be creative! improve/additions : The render engine - speed it up so that use of things like soft shadows and volumetrics doesn't turn a 1 hour render into 10 or more. More primitive shapes that can be edited AS primitives like in most modelling apps. Add bevels and curved edge functions to primitives. Better object grouping via a hierarchy list. The ability to select by texture (all objects sharing te same map or procedural) Better algorithms, or whatever it is that makes for better and more detailed skies and clouds. Better handling of files from Poser like with Vue/Cinema etc. - direct pz3 import with improved texture handling (to save the arduous task of ungrouping, and selecting/retexturing all parts of the mesh) - the ability to retain material group info. Dislikes : The fact that all textures and meshes become embedded in a scene file - how about an option to reference them in root folders as well, making actual scenes smaller to load and exchange!? Just a starting point or 2.. I am sure I can think of more as can everybody else :)

Adam Benton | www.kromekat.com