Anton_Kisiel opened this issue on May 23, 2000 ยท 15 posts
Anton_Kisiel posted Tue, 23 May 2000 at 5:30 AM
Anton_Kisiel posted Tue, 23 May 2000 at 5:34 AM
nt
LoboUK posted Tue, 23 May 2000 at 5:35 AM
Absolutely brilliant Anton. I can't wait to get home and try (fanfare) The Anton Technique grin. I've been looking for a good method of making trees in Poser Paul
PhilC posted Tue, 23 May 2000 at 5:51 AM
Ok if you were watching I've given up with the spiffy html whitty reply :) Suffice to say that this has given me so many new ideas in one package that my brain exploded! .... ok you had to be close to hear it, but thanks Anton
Anton_Kisiel posted Tue, 23 May 2000 at 5:58 AM
I used simple shapes in the example but you could use a brach model instead of a cylider. And you could add other leaves or branches somewhere else on the map for variation in color. Just make sure that nothing overlaps. To carry the same idea, several finished treas could be arranged together and exported as a single .obj, re-imported, add same texture and save to library. Mini forest. Great for props that share repeating shapes: hair trees flowers buildings jewelry, etc. This is the technique I should have used foe my peacock's tail
aryeguetta posted Tue, 23 May 2000 at 6:48 AM
hi Great Idea - The picture lokks good and the hair is great :) By-The-Way whats "nt" means when you type it? :) Regards, Arye Guetta
Ede posted Tue, 23 May 2000 at 6:58 AM
excellent work! glad you're sharing your ideas this is offering revolutionary techniques in modeling complex objects -Ede
LoboUK posted Tue, 23 May 2000 at 6:59 AM
Arye, "nt" means No Text Paul
MadRed posted Tue, 23 May 2000 at 7:13 AM
An-ton! An-ton! An-ton! I'm gonna go make a bush and call it the Anton Shrub. You always wanted shrubbery named after you, right? This sounds great, but I'm gonna need alot of coffee...
Ede posted Tue, 23 May 2000 at 7:22 AM
please check my latest post about "redoing conforming curls" -Ede
Traveler posted Tue, 23 May 2000 at 7:43 AM
I am with Phil, part of my brain is laying here on the keyboard ;) This could be used to make mock atmospheric effects as well. Rain, fog, clouds, etc. -Trav
Ghostofmacbeth posted Tue, 23 May 2000 at 10:03 AM
I have done the same kinda thing with Bryce kinda but never thought to do it for poser. Partly due to the numerous items that would have a chance to blow apart if I understand it. Also cause I cant really mess with UV mapper. Good luck and hope it works
Balaan posted Tue, 23 May 2000 at 6:39 PM
hey anton, maybe a good tutorial with picts and such would be great for those of us who are still trying to picture it :o) i would love to see a tutorial on that way of doing it?
DTHUREGRIF posted Sun, 28 May 2000 at 5:42 PM
Absolutely ingenious! Now, if I just had time to try it. :-)
Jim Burton posted Sun, 28 May 2000 at 6:10 PM
Anton- The only catch is, you have to plan ahead. I tend to think of mapping as the last thing that is done on a model, but often it should be at an earlier stange. On some of the jewelry I've done I couldn't see any easy way to map it - then it came to me, just map one jewel, and the connecting link to the next, then take the mapped object back into Max and build the bracelet, earrings, whatever, using this unit in various scaled combinations. It was easier to reconstruct the item than it was to map the thing in one piece - it's always easier the second time anyway! The jewery then has a tiny (like 256 x 256) map.