Forum: Vue


Subject: Texture artifacts on trees....a question

Djeser opened this issue on Mar 30, 2003 ยท 10 posts


Djeser posted Sun, 30 March 2003 at 8:06 AM

I use Kromekat's and other bark textures on trees, since the bark on the Vue trees tends to be a bit, er, blah. I've noticed that there are often weird stretched or other artifacts showing up in the render. This happens especially on the cherry trees and the dead trees. The image shows arrows pointing at some of the areas on a blossoming cherry, using one of Kromekat's textures. This happens with all the other bark textures I have as well, other than the palm tree textures on the Vue palms, but since the palm trunks are just straight, that might have something to do with it.I've tried all the resampling modes and still get the strange artifacts. I usually end up hiding them with other vegetation or cloning them out in postwork. Any of our Vue gurus have an idea on why this happens? Any suggestions for solutions to this? I know if a texture is non-tiling you will get some lines, but this is stranger, like the texture is stretched out or distorted. If the Vue trees could be exported, they could be remapped in UV Mapper, but since they can't, I'm at a loss. Thanks!

Sgiathalaich


gebe posted Sun, 30 March 2003 at 8:15 AM

This is because the Kromekat textures (I don't have it) are probably created for specific object files? try to switch on "Object Space". Guitta

Djeser posted Sun, 30 March 2003 at 12:18 PM

Guitta, no they're not for specific objects; they're just jpg textures that can be used for texturing in any program, even as texture in PhotoShop or other 2D program. I will try object space as soon as a render I"m waiting for is done and will let you know if that helps. I see distortions on your example, where the texture looks almost striped, does that happen to you on trees always?

Sgiathalaich


gebe posted Sun, 30 March 2003 at 12:40 PM

Yes, this also happens ALWAYS with procedural textures. Guitta


Djeser posted Sun, 30 March 2003 at 1:46 PM

That is very strange; I wonder why that happens. With the bark in my example, it seems that it appears mostly on areas where branches come together, like the mesh of the model won't map correctly, and it stretches the texture somehow.

Sgiathalaich


gebe posted Sun, 30 March 2003 at 1:49 PM

That's for all of us strange, but sometimes we can be lucky and find a POV where it doesn't happen. I think with my texture (bitmap) it is already less visible then with the Kromkat texture.


Djeser posted Sun, 30 March 2003 at 1:59 PM

I don't think it's the texture itself (whether bmp or jpg), but the way the texture maps to certain areas of the mesh. I will do some experimenting on imported tree meshes and see what happens.

Sgiathalaich


rds posted Sun, 30 March 2003 at 3:32 PM

See attached for some things I do to fix this problem. :O)

YL posted Mon, 31 March 2003 at 4:31 AM

Have you tried flat, faces,... as mapping modes ? Usually automatic choose the best but who knows ?


kromekat posted Sun, 06 April 2003 at 7:59 PM

{I think with my texture (bitmap) it is already less visible then with the Kromkat texture.} Lol! - I can assure you it's not the textures! - they are tileable in every direction. It's some kind of mapping problem on the tree objects. I have barely used Vue yet, but it's something I noticed when i tried the trees out with texture maps. I would suggest talking to Linwhite, since she has been using mine and other textures on Vue trees, and I havent ever noiced any stretch artefacts in her images. I'd love to hear how you rectify it for when i start to delve in to Vue.! :)

Adam Benton | www.kromekat.com