Forum: Vue


Subject: Animation woes....

Dale B opened this issue on Apr 01, 2003 ยท 3 posts


Dale B posted Tue, 01 April 2003 at 5:39 PM

Well, I've figured out how to blend bvh's, and do the goodies on the Poser end. Now I'm stuck in Vue. I'm using the ballet motion files from the Santa Monica Studio's site, and H Mann's Judy plus in P4. What I'm biting the wall over now are the Vue cameras. What I have been -trying- to do set up a camera so that it physically moves along with the dancer, as if you were on a crane shooting backwards and off to the side Static cameras just don't cut it, for obvious reasons of detail). Hand animating a track for the camera to follow has been...shall we say...very hit and miss, with far more of the latter. I've tried every way I can think of to link the camera to the dancer mesh, and the best that has ever happened has been a pan. Once. Usually what happens is the camera spins on all 3 axes for a second then vanishes into a gray haze. Help? And on a related issue, sometimes the dance path does some strange things, specifically the ballet.bvh freebie file. In Poser it works just fine, but in Vue, when the dancer pirouettes, she'll suddenly toggle like 45 degrees on her X or Z axis, go back to upright, then a couple of frames later toggle the reverse at -90degrees or more. It only happens during the pirouettes, and I can't see anything in the bvh itself that is causing this. Any clues?


Rokol posted Wed, 02 April 2003 at 6:24 AM

Hi Dale, if you select main camera and then hit the animation tab top right a drop down menu will appear. if you then select track the dancer(have selected cube in my case) the camera will follow. You will still have to manually move the camera around, but the figure will stay centred. Hope this helps regards Rokol.


Rokol posted Wed, 02 April 2003 at 6:34 AM

Here is a screen grab that may help!!!