Forum: Poser - OFFICIAL


Subject: V3 Head replacement.........

dariop opened this issue on Apr 02, 2003 ยท 14 posts


dariop posted Wed, 02 April 2003 at 11:45 AM

Hi I see that DAZ included a V3>V2 function which allows you to keep the V3 head and attach a V2 body. I would like to do the opposite, attach a V2 head to a V3 body - anyone know a quick way of achieving this ? The reason: No matter what I do I cannot get V3 to look as good facially as V2, although the body poses are far better. Ho hum...... Thanks in advance


MegaJar posted Wed, 02 April 2003 at 12:38 PM

Check out my tutorial on head replacement at http://www.renderosity.com/messages.ez?Form.ShowMessage=1022644 . Be sure to read the whole thread, as I made several corrections further down. Also, the tutorial details how to attach a head to a body, while keeping the BODY's old morphs. If you want to keep the HEAD's morphs instead, check out this thread: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1163389 . Unfortunately, I don't think it's possible to keep BOTH sets of morphs intact.


Crescent posted Wed, 02 April 2003 at 12:57 PM

Ask Netherworks on this. He and Viomar have managed to make hybrids that keep all the morphs. I don't know their secrets.


MegaJar posted Wed, 02 April 2003 at 1:03 PM

Well son of a gun! I didn't think it was possible, but it seems I was wrong! I gotta look into this! :-)


Daio posted Wed, 02 April 2003 at 2:32 PM

I'd love to see a V3 body with a V2 head. I might even start using V3. :-) I put some much work into morphing V2's head into various characters (including myself) that I've not interest in starting over with V3 I love some of the V3 stuff coming out but I want my V2 faces!

"Do not meddle in the affairs of cats, for they are subtle and will piss on your computer." -- Bruce Graham


OpticalSingenoid posted Wed, 02 April 2003 at 6:17 PM

Ok! I might have time to do this one last project before i'm gone. So, give me 'till next week to get it working. Secret? No Secret! Just a bit of Patience & Having a great TeamMate to spot the mistakes you make! LOL Marco


Daio posted Wed, 02 April 2003 at 7:54 PM

If you do it you will have my gratitude for a very long time. :-) Thanks!

"Do not meddle in the affairs of cats, for they are subtle and will piss on your computer." -- Bruce Graham


Netherworks posted Wed, 02 April 2003 at 7:56 PM

Marco, you are far too kind. Megajar, basically, you have to sacrifice something to get a combined body. The most logical choice is where the figures are combined. In the case of a "whatsits head on whosits body", it's the neck. I think Optical approached it differently, but my combined figures heads and bodies never left poser - just the necks. The necks were re-assembled in a modeler and the whole mess was assembled in Poser. A good many modelers have the habit of "correcting" or otherwise changing .obj files. If you bring a whole head into Cinema, for example - it's ability to use old morph targets after that is fried. Some good plugins for various modelers have likely been created that perhaps keep an .obj winding order/vertices intact. I'm not sure, but I think the Habware .obj import/export ones for Max allow this. Another potential problem to consider when slapping this on that is: Usually when a part is moved at the core (.obj file) in poser space, the morphs must be moved in a way that doesn't cause an offset problem (they are no longer in their original created positions). This is why Morph Manager was suggested. Also, from my dabbling, it seems that the morph injection technology is not affected by offset morphs.

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OpticalSingenoid posted Wed, 02 April 2003 at 9:08 PM

Kindness has nothing to do with it my Friend! I just gotta keep my mind & Soul from drifting off to the darkness again. So, thinkering 3D thingies is the ticket for my sanity! Yes, Harware's Excellent .OBJ I/O Plugs for MAX are excellent! They keep the geometry intact. So great for morphs or "Frankenstein" experiments... :-) Daio, the Pleasure is mine! And it's Fun for me! So everyone gets something. Now, if politicians could just learn this... I'll try to have it done by end of Weekend! Be Well! Marco


Patricia posted Wed, 02 April 2003 at 10:27 PM

OpticalSingenoid, I think you may have something there.....What say we all get together and give George Bush a copy of Poser 4?! Then we all pray he gets thoroughly hooked...see where I'm goin' with this? He'll get obsessed with Vicki instead of Saddam, the troups can come home and maybe he'll even forget to register to run in the next presidential election ;)


MegaJar posted Wed, 02 April 2003 at 11:09 PM

Netherworks: But how did you re-attach the necks in Poser without getting seams between head and neck? I thought only a modeler could do that!


OpticalSingenoid posted Thu, 03 April 2003 at 12:17 AM

MegaJar, you can't! You need a modeler that gives you access at the Vertex level. I had to move each vertex from V3's Neck to match V2's upperneck. That's because they were offset a bit. And as NetherWorks said, if you move the head or the bod, then you'll run into probs with the MTs. That's why i elected to do the sewing between necks. The loss of MTs is less crucial. But, NetherWorks did a great job of creating custom MTs for that part to simulate the important ones! Patricia, you read my mind... If there's another election, let it be a woman this time! ;-) Marco


MegaJar posted Thu, 03 April 2003 at 12:31 AM

Aha! So my hypothesis has been vindicated! ;-)


tantrikk posted Thu, 03 April 2003 at 6:33 PM

Patricia....you are reading my mind!!!! Anything else I might say would be a bit off-topic....and off-color too probably.