bonestructure opened this issue on May 24, 2000 ยท 5 posts
bonestructure posted Wed, 24 May 2000 at 5:33 PM
Can someone tell me how it's possible to delete parts of a figure so that I can replace them with other parts from another figure? For instance a different head, hands and feet on a body?
Talent is God's gift to you. Using it is your gift to God.
Lemurtek posted Wed, 24 May 2000 at 5:51 PM
You can't do this from within Poser. You can load in a prop, and use replace body part with prop, but to my sad experience, that doesn't work for real body parts. You have to make use a utlity like compose to splice obj parts together, then edit the CR2 to point to your new object. Regards- Lemurtek
bonestructure posted Wed, 24 May 2000 at 6:01 PM
Okay, is it possible to delete body parts in poser. And could I delete everything but a head, export it as an obj and then do a replace body part. And if I do that, is it still poseable as far as facial expressions etc.
Talent is God's gift to you. Using it is your gift to God.
bonestructure posted Wed, 24 May 2000 at 6:24 PM
I have several other programs, but one, I don't know how to use them well, and two, when I try to import a poser figure, I guess you're suppose to scale it by a thousand or something. I'm trying to make a new figure. Basically a mouse, ala stewart little, but a different character from another book. I thought if I could deform the p4 body, and stick a mouses head on it, and get the clothes right and find some way to texture it, it might pass. I've been trying to model the entire thing, but I just haven't learned the programs yet, and don't even know how to name the parts and make a hierarchy for them. I hate not being able to affoird the books I need to learn stuff. I'm so damn frustrated
Talent is God's gift to you. Using it is your gift to God.
Lemurtek posted Wed, 24 May 2000 at 10:47 PM
Here's the process I used for Krysta. I loaded the original p4 nude woman object in the geometries (if you export an object from within Poser, it won't be positioned right) into compose (free stuff). Delete the part(s) you don't want, the head or whatever, then resave the object under a new name. Now load the new object into whatever Modeler. In Lightwave modeler, I didn't bother rescaling the model, but if you need to do this, you can do it with Objaction scaler. Once you have the main body, minus the head, load the new head and position and scale it to match the body (don't move the body). Then save the new head under a new name. Load the headless body back into compose, then load the head obj into compose, make sure the merge with current object is checked. Then make sure the group of the part is named exactly like the part it is replacing, it might load in as default_group, depending on the object you stated with, and whether your modeler changed it. Now save the complete object uder a new name. Now, load the CR2 file of the body you used into a text editor, or into Cr2Editor (free stuff) Change every occurance of the old object filename into the new one you saved. Save the Cr2 as a new name in your Libraries/character/whatever folder. Now you should be able to load in the new character (it will show up in the Libraries window under figures.) You'll need to adjust the Joint Parameters to make it pose right. There may be an easier way, but that's the way I got things to work. Regards- Lemurtek