caleb68 opened this issue on Apr 12, 2003 ยท 9 posts
caleb68 posted Sat, 12 April 2003 at 11:15 PM
Momcat posted Sat, 12 April 2003 at 11:28 PM
Check your characters hip rotation. I found some really wierd results that absolutely mangled the clothing mesh, but when I adjusted the hip rotation of the character by 1 or 2 degrees in either direction, it went back to normal. So it might not be the cloth at all, it could be the pose.
caleb68 posted Sun, 13 April 2003 at 12:03 AM
no rotation applied, legs brought back a little and in a little. whenever its a side to side motion its doing this wierd bending :/ i fought with it for over 2 hours now, giving up for the night
hauksdottir posted Sun, 13 April 2003 at 5:20 AM
Your mesh isn't symmetrical. Look under the waistband, center front and shift your eyes a thumb's width left (about a half-dozen polys). There is a weird little triangle in there. It is possible that there are a couple of other irregularities, too, and that movement is being displaced or transferred differently on each side of the body even though the joints are being moved to the same degree. My main critique is that it is skin tight through the crotch. Most of our underwear doesn't fit that snugly! I pity her if a zipper is involved. Carolly
Netherworks posted Sun, 13 April 2003 at 5:30 AM
Ok, need some info. ;) What bodyparts does it consist of - represented by actual polygons and "ghosted" ones? Did you build the cr2 from scratch, via a utility or plugged into another cr2?
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PhilC posted Sun, 13 April 2003 at 10:09 AM
caleb68 posted Sun, 13 April 2003 at 11:35 AM
its for the mil kids, its using the same joint parameters as the mil girl preteen pants, noticed that one bends a little funky too but its baggy enough you can't tell
PhilC posted Sun, 13 April 2003 at 11:44 AM
OK... need a little more than you are giving me but try increasing the size of the spherical fall off zones by 1% or 2%
caleb68 posted Tue, 15 April 2003 at 10:12 AM
sent ya a im with the cr2 + obj philc