SWAMP opened this issue on Apr 12, 2003 ยท 7 posts
SWAMP posted Sat, 12 April 2003 at 11:21 PM
SWAMP posted Sat, 12 April 2003 at 11:24 PM
MightyPete posted Sun, 13 April 2003 at 3:06 AM
Your water is too shallow.... The cracked earth does not to appear seamless. It must be seamless to work the way you're trying to use it.
nggalai posted Sun, 13 April 2003 at 3:12 AM
Attached Link: http://www.noctua-graphics.de/deutsch/Tutorial/seamless/01.htm
Hi SWAMP,Frankly, I don't know why your water exhibits such heavy tiling--see the image attached to my posting for a quick look on how it should look. Procedural textures tile automatically, or rather don't tile at all. ;) If you see reoccuring patterns, try different settings in the function editor, scale the texture, or change your POV.
For texture maps as in your second image, you'll need tileable, seamless textures. There's no other way to get around the repeated patterns. I'm sure there are some image editing tutorials around that explain the procedure to paint seamless textures in Photoshop or Paintshop Pro, for example. If you speak German, try the great tut I linked to in this posting.
93,
-Sascha.rb
gebe posted Sun, 13 April 2003 at 3:16 AM
The ground plane mapped with a bitmap can only show THE bitmap. If it is not a high resolution image, it logically cannot cover a large plane. It always will tile, if it is just a small photo. You can try to scale X and Y in the material editor.
MightyPete posted Sun, 13 April 2003 at 3:44 AM
I think his water is too shallow. I've had that problem. If you put a water plain on top of a ground plain and the water is only ant knee deep that is the look you'll get. But you can fix it by deleting the ground under it or just moving the water plain higher. There ground is showing threw.
SWAMP posted Sun, 13 April 2003 at 9:19 AM
Thank you all for this great help(sorry I didn't reply sooner,but I'm on a dialup and our phone lines were down). First I was wrongly under the impression that Vue would seamlessly tile any bitmap image used.Knowing that it doesn't,I know to make my own seamless for Vue useage. Second,I thought the ground plane was something you were stuck with.Removeing it did help somewhat. Third,I had already tried adding turbulance and changing the functions for the water,but what solved my problems was changing the bumb scale.It seems to me that the bumb maps have a much stronger effect in Vue than what I'm use to(Poser).Up to now I have been useing the calm looking water for my close in scenes.But several of the preset liquid materials I just tried came in very strong(as in my sample picture),and need alot of rescaleing to look good.I imagine they are for very distant water(?). Once again,I thank you all very much for your help.This is a very supportive forum. SWAMP