lululee opened this issue on Apr 13, 2003 ยท 13 posts
lululee posted Sun, 13 April 2003 at 12:24 PM
lululee posted Sun, 13 April 2003 at 12:25 PM
Crescent posted Sun, 13 April 2003 at 12:37 PM
What are the P5 material and render settings, though?
lululee posted Sun, 13 April 2003 at 1:17 PM
I used the exact same pose file I made for P4Pro in P5. Here is what they look like.
Simderella posted Sun, 13 April 2003 at 3:22 PM
i know P5 has issues with highlighting as its matrial settings are different.. Try changing the highlight from pure white and slowing its strength I have both p4 pp & P5.. so if u need anymore help let me know :) -=SimderZ=-
lululee posted Sun, 13 April 2003 at 3:48 PM
Crescent posted Sun, 13 April 2003 at 3:58 PM
The first thing I'd try is turning down the specular_value. It looks like it might be washing out the blue.
lululee posted Sun, 13 April 2003 at 4:12 PM
I have turned it down but I lose all the shimmer of the relflection maps.
chanson posted Sun, 13 April 2003 at 5:16 PM
Many textures seem to work better with the specular color (not the map, but the color block) set to black instead of white... might try there. It definitely looks like a specularity problem to me
willdial posted Sun, 13 April 2003 at 11:06 PM
Uncheck the Reflection_Kd_Mult. I think. I know that those check boxes effect the relection map.
ronstuff posted Thu, 17 April 2003 at 9:16 PM
ronstuff posted Thu, 17 April 2003 at 9:22 PM
P.S. I also noted in your materials picture above that you have a bump map plugged into the "Gradient Bump" shader node. This node is used only for the older .BUM format files from poser (the greenish ones that look like embossed images). If you are using a greyscale or colored image, it should be plugged into the normal "Bump" shader node, not the "Gradient Bump".
lululee posted Fri, 18 April 2003 at 2:16 PM
Thanks so much for all of your help. I really appreciate it.