DJnimby opened this issue on May 27, 2000 ยท 4 posts
DJnimby posted Sat, 27 May 2000 at 9:33 PM
for example: can i somehow make say ...a mountain glow and act the same as a regular light but still be a solid object???? i want a glowing mountain!!!! :)
Hawkfyr posted Sat, 27 May 2000 at 10:38 PM
Hi,djnimby , You may want to experiment with making the terrain solid by selecting "solid" from thedrop list under the grid resolution selector in the terrain editor first Then in the materials editor there is a little drop menu at the top of the editor that gives you some shading options,normal , blend transparency,fuzzy,and light, try selecting "Light" from that menu and set the diffuse color to the color you want it to glow, thats a start but from there you can try different tuextures to drive other channels. there is a preset in the complex effects library called "Greenlit" that might give you another starting point. hope this helps. Hawkfyr
“The fact that no one understands you…Doesn’t make you an artist.”
Anthony Appleyard posted Sun, 28 May 2000 at 4:42 PM
In Bryce you can give an object the "Light" property, ans it will always be fully bright regardless of how it is illuminated; but it won't illuminate other things. That is because Bryce does not have radiosity because radiosity makes render times several times longer.
Roshigoth posted Mon, 29 May 2000 at 9:12 AM
You can fake radiosity though.. create a low-intensity radial light, adjust the falloff (ranged falloff) to where you want it, and put it inside the mountain. Then select the mountain, go to material editor, and in the same dropdown list as the Light choice uncheck "cast shadows". That'll let the light shine through. You'll have to play with it to get the effect exactly how you want it, but it's pretty useful. Unfortunately, there's no way to set selective lights just yet.. maybe in Bryce 5? =) Rosh