Glasko opened this issue on Apr 16, 2003 ยท 11 posts
Glasko posted Wed, 16 April 2003 at 4:37 PM
Attached Link: http://spazticplastic.glasko.com
Well I've created a character in Wings3D for a 3D webcomic. Obviously for a webcomic I'll need to pose the character in multiple ways for multiple slides. Right now, this is a timely process. I have to keep a Wings file of the character chopped where the joints are and the after getting them were I want them... bridge all the faces to combine the objects. Now could there possibly be a way for me to import the pieces of my character into Poser to actually create a Poser model? However long this would take, it would save me hours in the long run. The character is a pretty simple human-like figure... any help? Could anybody maybe lead me in the direction of a decent tutorial on the matter? I have Poser 4 without any extras. Thank's for your time, the link to my site is below with the first comic on the main page. (Glasko.com is my homepage, the webcomic is a subdomain).Bryde posted Thu, 17 April 2003 at 3:29 AM
Bryde posted Thu, 17 April 2003 at 3:33 AM
Bryde posted Thu, 17 April 2003 at 3:38 AM
Bryde posted Thu, 17 April 2003 at 3:44 AM
Attached Link: Dividing the mesh using UV Mapper
Now fire up your browser and go to the Gingerbreadman tutorial above (assuming you already have downloaded the free UVMapper classic from here http://www.uvmapper.com/ ). Instead of slicing the map by hand use first color by material and then select by material - this is a lot easier than the way on the Gingerbreadman tutorial. but other than that just follow the instructions.Bryde posted Thu, 17 April 2003 at 3:46 AM
Attached Link: Mapping the Model using UVMapper
Next step is to create a texture map template for texturing your model later. Follow instructions on the link above. you'll get something like the map above.Bryde posted Thu, 17 April 2003 at 3:51 AM
Attached Link: Creating the figure using Poser and PHI Builder
Now you need to make a directory in your Poser Geometries folder. Call it something like your figures name. Move the uv-mapped object and the texture template in there. You could move the texture template into a folder in your Poser texture folder too, though. Download a free copy of Roy's PHI Builder here: http://www.royriggs.com/poser.html Then follow the next step in the Gingerbreadman tutorial above.Bryde posted Thu, 17 April 2003 at 3:54 AM
Attached Link: Creating the figure using Poser
Almost finished now. Next is to create the figure in Poser. Follow instructions in GB tutorial above. He did it in Poser 4 but it worked in Poser 3 as well.Bryde posted Thu, 17 April 2003 at 3:57 AM
Bryde posted Thu, 17 April 2003 at 4:09 AM
VI_Knight posted Thu, 17 April 2003 at 8:46 AM
great instructions Bryde.. Thanks!