Forum: Poser - OFFICIAL


Subject: Opinion Time - As per Anton's suggestion...

Stacey_73 opened this issue on Apr 17, 2003 ยท 13 posts


Stacey_73 posted Thu, 17 April 2003 at 2:30 AM

Okay, so I thought hey, why not add a mid toned texture as well? Just for the sake of balance? Heh... anyway. So after thinking about what Anton had to say about poser lighting, I decided to tinker with the texture a bit to deepen the tone. The image you see from left to right is the Light texture, Mid-tone texture and finally the dark. They were all rendered under the standard icky default lighting rather than the pretty, flattering lighting I had made to show her off. Ehh.. I think the default light butcher her personally, but I wanted to show a "worse case" default for you all to judge by. Any thoughts? Also, after making a few pairs of eyebrows, the thought occured to me that, if I -really- added an assortment of brows, the number of files would increase dramatically as I would also have to apply all makeup and special effects to said brow textures as well as the normal ones. So, while I can agree that the thin brow trend is out of hand, I'm afraid that you shall all have to make do with the pair she has, as truth be told... I am simply not that driven... Sorry Momcat :P But I HAVE included a light base texture without any eyebrows just for you :) Paint em as bushy as you like m'dear :) I have finally figured out the whole sharing of the file thing as well, So I am ready for a beta tester to take her and the three base texures for a spin. Contact me if you'd like to be one of them.

PheonixRising posted Thu, 17 April 2003 at 2:41 AM

lol "Darker!" he yells across the room. :) The look is very delicate. You could always do MAT files too that change the skin tone on the first map instead of having to package three. Underlying material colors are still a widely unxplored area of textures. I think people gave up when MAT files came out. To me tweaking is like cologne. If your not sure if you are wearing to much...thro on anothing big splash so you can be absolutely sure. Either way good luck with your pack. Texture have always been relaxing for me so I can appreciate how much fun people can have making them.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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SWAMP posted Thu, 17 April 2003 at 3:22 AM

Stacey,Go over to RNDA,and DL Traveler's body color mat files in free stuff.They will change the underlying skin tones with just a click. They will give you a better idea of what Anton is telling you. I've played with these along with Travelers reflective skin tones,on the same texture,same light,for hours...amazing the change in looks you can achieve. SWAMP


tasquah posted Thu, 17 April 2003 at 3:39 AM

Yep same for me its a bit to sublte and you really have to look hard to notice the difference between the 3. A bit more contrast would be very nice .


Phantast posted Thu, 17 April 2003 at 5:10 AM

However, underlying colours are only useful if you are rendering in Poser. Since many Poser users don't use the Poser render engine, it's unwise to rely on this feature.


Stacey_73 posted Thu, 17 April 2003 at 9:38 AM

Okay okay... I added two more. If these arent dark enough, then people shall simply have to adjust the levels on the texture to suit them... Each time I tinker with it, my brain yells TOO DARK! ACK! No No No No Noooooo... Heh asprin is your friend *g* Seriously though, I have my own line up now! *happy line up dance* Though default poser lighting does some Uber strange things to the textures in the darker modes... What do you think? Too dark? just right? Should I start over from scratch? Keep the lightest of the five, and just make new skin textures suited to a darker shade? C'mon.. Make with the info :P And thanks!

layingback posted Thu, 17 April 2003 at 11:02 AM

Am I confusing something here, or is there really a contradiction being expressed? I know lighting changes the perceived color dramatically, but for a given light aren't inherently darker textures and use of underlying material colors contradictory? Only way I can see to use underlying mat colors is to make them darker than the default white many (most?) of us use. So unless the texture vendors give us the palest texture of the range, how can we go paler? Is there some way to go "whiter than white" that I'm missing?


Stacey_73 posted Thu, 17 April 2003 at 11:05 AM

Okay, yanno what? I cant do this. The main thing everyone said that they loved about this character was her features and her translucent skin. The more I look at the darker textures, the more I hate them. And if -I- wouldnt use something because I think it's crap, I'm certainly not going to put it out there for everyone else to suffer through. Therefore, I have decided that instead of making her lighter texture darker, that I would instead make a couple darker textures from scratch, each with a different look. That way, I'll have a pacakge that I can be happy with sharing, and hopefully one that others will enjoy using. Sorry Anton, I dont know if this makes me a bad texture-er ( heh, new word?) or not... but like the song says, I gotta be me :P The light texture stays. Darker original ones will be added :)


shogakusha posted Thu, 17 April 2003 at 11:08 AM

I would offer up the mid tone you show. Darker can be acheived with underlying color for a range of possibility beyond just darker. Check out Traveler's Skin Tone MATs at RDNA for example. I have occassionally been able to 'palefy' a skin texture by using a very pale blue as opposed to plain white. Possible for your goth/vampire type characters, but even then it only goes so far. I think also, that with your darker tones here, you are getting away from your original asiatic character. Just my 2 cents. Nice work overall!


Stacey_73 posted Thu, 17 April 2003 at 11:22 AM

nods Yeppers. I think I'll still offer the original 3 at the top as a light, midtone, dark... but only for that particular texture. The darker textures will be dumped and new ones made. I have Travelers sets and I adore them ( that is one talented individual) Yet I dont want to rely on a pat file/mat pose to deepen a texture, as there are people who do not render in poser and wouldnt have that option available to them. I thin I would personally find that frustrating, so I'm trying to avoid doing it to someone else. Besides, if -you- have Travelers sets, and -I- have them, and a few others had mentioned them as well... Then I'd be willing to bet that those that do have them will use them on the textures to help achieve the look they are going for. No?


dpoosch posted Thu, 17 April 2003 at 12:11 PM

I would love to find a nice "pale" texture. Everytime I buy one and render it the outcome is always and orange or yellow because I have the light turned up so high trying to get "pale". I even added blue light and end up with blue people with orange shadows. Hope you texture is the "right stuff".


Porthos posted Thu, 17 April 2003 at 2:11 PM

When I buy a pale texture and it's not light enough, I usually take it into PSP and lighten to suit! Works for me! :)

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dpoosch posted Thu, 17 April 2003 at 4:13 PM

Yeah....That is what have been doing with photoshop. I find it tough to duplicate the settings on the head sometimes..like the head maps are darker for some reason.