japes opened this issue on Apr 17, 2003 ยท 9 posts
japes posted Thu, 17 April 2003 at 7:18 PM
Little_Dragon posted Thu, 17 April 2003 at 7:52 PM
Can you show me your material room settings? Make sure you have the image_map node (the transparency map) plugged into the transparency channel of the eyelash material.
japes posted Thu, 17 April 2003 at 8:17 PM
Little_Dragon posted Thu, 17 April 2003 at 9:39 PM
Aside from Transparency_Falloff (which should be 0.0), those settings look correct. Unless the transmap itself is messed up, the only other thing I can think that could cause this effect would be using the Poser 4 renderer with "Ignore Shader Trees" enabled in Render Options.
japes posted Thu, 17 April 2003 at 9:46 PM
I usually use the Poser 4 renderer with "ignore Shader Trees" enabled and I never had the problem with my other characters.
japes posted Thu, 17 April 2003 at 9:46 PM
If I don't enable ignore shader tree the render is all black.
Little_Dragon posted Thu, 17 April 2003 at 10:03 PM
I'm out of ideas, then. Sorry. Is your copy of Poser 5 patched to the latest version (Service Release 2.1)?
japes posted Thu, 17 April 2003 at 10:06 PM
No it isn't. Thank you very much for taking the time to try and help.
japes posted Fri, 18 April 2003 at 10:01 PM
I installed the SR2 pack as you suggested and everything seems to be working now. Thanks James