clyde236 opened this issue on Apr 17, 2003 ยท 16 posts
clyde236 posted Thu, 17 April 2003 at 10:45 PM
Hi, I've looked in the forum for this and can't seem to find anything that really addresses the problem. I was out tonight and the moon was full and quite brilliant. It was casting good shadows on the ground, and was as bright as a street lamp. That's the real thing, one over which we have no controls. When I tried to duplicate the effect in Bryce, I found I just couldn't. Turning on the Moon in the Sky lab and fussing with the contorls only gave me an idea of a moon, and it looked more like something one would see in a sci-fi fantasy picture, not the real planet (er, satellite?) I also find that the color of the moon changes depeding on the sky used, even when the fog and haze controls are shut completely off. I just can't seem to get a very bright moon, and shadows are also hard to generate, even with the sky shadows turned all the way up. I know I could post process an image in Photoshop to make it look better, but if I wanted to animate my scene, this would become a problem. Any tips on making a moon in Bryce that acts like the real thing, has brightness and definition? Thanks!