MaxBeckett opened this issue on Apr 18, 2003 ยท 3 posts
MaxBeckett posted Fri, 18 April 2003 at 2:41 PM
Hi all, This is probably fairly simple, but lighting in general still gives me trouble. In this particular instance I want my lmp shade to look illuminated from within. What I often do in such a case is set the glow shader to the same thins as my color shader, be it a color, a texture map, etc. But that makes the lamp shade really really bright, too bright in this case. Any other ways to go about this? I tried putting a light source (bulb) inside the lamp shade and make it a little transparent, but that doesnt really work either. Suggestions anyone? Thanks in advance, Max
Kixum posted Fri, 18 April 2003 at 7:32 PM
I'm not familiar with your imp lamp. 1.) turn the shadows down on your lamp so that some of the light passes through the shade. I have a lamp tutorial in the backroom which talks about how I lit it. Just some ideas. Post us an image. -Kix
-Kix
sailor_ed posted Tue, 22 April 2003 at 8:38 AM
I recently did an image with a lamp and shade that is posted in my gallery. I used a light inside the lamp to provide the proper shadows and then made the shade an anything glows object. A bit of tinkering and it seems to work.