MaxBeckett opened this issue on Apr 18, 2003 ยท 3 posts
MaxBeckett posted Fri, 18 April 2003 at 2:41 PM
Hi all, This is probably fairly simple, but lighting in general still gives me trouble. In this particular instance I want my lmp shade to look illuminated from within. What I often do in such a case is set the glow shader to the same thins as my color shader, be it a color, a texture map, etc. But that makes the lamp shade really really bright, too bright in this case. Any other ways to go about this? I tried putting a light source (bulb) inside the lamp shade and make it a little transparent, but that doesnt really work either. Suggestions anyone? Thanks in advance, Max