;This is my first attempt at modifying mesh object and convert it into poseable character in Poser 5 (using Head from DAZ-P4Vicky & P4 body from Arduino's P4WWGv2). After sucessfully getting my new created "P4Vicky" into poseable character (using the bone structure of Arduino's P4WWGv2), I enter the material room and in the Material Group drop down list, I saw exact names of body parts (see pictures attached)"rforearm etc..." Is this correct? Or did I make a mistake in my mesh object file? I went into the cR2 file and delete all the material group near the end of it thinking I can get rid of the long list and assign groups of my own but when I return, the names of Body parts in the Material Group dropdown list is still there. How to get rid of the material list? Second problem is while I try to group body parts into Material class, I was totally confuse by Poser5's Group Editor Palette's Add Material & Assign Material. Which should I use first? I started with "Assign Material". I choose a bodypart - chest, then select Assign Material and enter Skin_Body. Then I press Add Material and in the dropdown list I select neck but when I check it out in the Material Room again, the neck was not added in the Skin_Body Material Group. Can someone please help me out or point me to a good tutorial that teach beginner on how to assign materials in P5 for custom created models. Thank you in advance. Regards Wis Sim