Forum: Bryce


Subject: Textures

Warblade opened this issue on Apr 21, 2003 ยท 21 posts


Warblade posted Mon, 21 April 2003 at 10:34 PM

I am having a little trouble that i hope someone can help me with...I am still new to bryce so i am sure this is something simple.. I want to get some textures,i found a real good page of them and when i click on the thumb to dl it it just shows me a bigger image,like i am supposed to right click it and save it,now how am i supposed to use that as a texture?Do i have to convert it to a .MAT file? If so then how do i go about doing that?


antevark posted Mon, 21 April 2003 at 11:43 PM

Look above, below, or beside the image. There should be a link to the actual file. What site is this?


Warblade posted Mon, 21 April 2003 at 11:55 PM

http://www.zokino.net/ArtDesign/3D_Texture/3D%20texture.html Thats the site i found them at..i look all around the images and nothing there


antevark posted Tue, 22 April 2003 at 12:01 AM

Oh, you're supposed to use those images themselves as textures. Those images are pretty small, though. Mayang's Textures are the largest I've seen, and pretty general, too.


Warblade posted Tue, 22 April 2003 at 12:04 AM

Thanx alot =)


Alan-ASD posted Tue, 22 April 2003 at 12:05 AM

Sorry... this is going to be the quick and short answer. I'm short on time. ;-) Yes, there are texture sites that only give you the bigger image that you have to right click on and save. Not all of them provide you with and actual download. To use the texture in Bryce the short answer is to go into the Materials Lab and place a marble in column A, next to Diffuse or Ambient to use the textures color, or nest to Bump to use the texture as a bump, etc. You want to import the downloaded texture as an "Image Texture" for the marble(s) you placed in column A (or even columns B,C, or D).


pakled posted Tue, 22 April 2003 at 1:31 PM

on some of your downloads sites, right click on 'save target as', and that will usually get a file, if there is one. This is also good for those annoying ones that have the graphic of the file going from folder to folder, and nothing happens..more to follow.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


pakled posted Tue, 22 April 2003 at 1:36 PM

Attached Link: http://www.lunariad.com/v2/f1.html

Here's a few sites with real textures (materials) to get you started. http://www.wolfiesden.com http://www.pluto.spaceports.com/~kerkhoff/ http://www.tonylynchdesigns.com/index.htm That's good for a couple hundred..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


SevenOfEleven posted Tue, 22 April 2003 at 2:20 PM

You could also make your own too depending on time limits. There is a program called artmatic pro that can make some cool designs for wallpapers too but its mac only.


Rochr posted Tue, 22 April 2003 at 2:27 PM

Heres a short tutorial.

Rudolf Herczog
Digital Artist
www.rochr.com


Rochr posted Tue, 22 April 2003 at 2:28 PM

...and...

Rudolf Herczog
Digital Artist
www.rochr.com


Rochr posted Tue, 22 April 2003 at 2:31 PM

One little note as well. Some of the pics can have the ending .jpeg Ive never been able to open these in Bryce, however if you rename it as .jpg, it works. (Just loose the "e") Strange isnt it...?

Rudolf Herczog
Digital Artist
www.rochr.com


Warblade posted Tue, 22 April 2003 at 8:30 PM

Thanxs so much for all the help and the links!=)


Doublecrash posted Tue, 22 April 2003 at 10:26 PM

Completely agree with Rochr about ambience. I too set it to zero and work (if it's the case) with global setting in skylab. I simply can't grasp why there's so much Bryce presets with different ambience settings and colors. I think that, in most cases, is the wrong use of ambience that makes an image lookin' "flat". Just my 2euroC. :-) Stefano


Doublecrash posted Tue, 22 April 2003 at 10:27 PM

Ok. Special cases, like simulated lights and light-source objects, need high ambience. Know that :) S. again


antevark posted Tue, 22 April 2003 at 10:27 PM

And with radiosity.... No ambience helps.


Rayraz posted Wed, 23 April 2003 at 5:33 AM

unless you use real-ambience to create radiosity. Then it pays to have some well-tweaked ambience.

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Erlik posted Wed, 23 April 2003 at 6:52 AM

Or unless yo uuse a texture that needs an ambience setting, like a light metal, which can be seen even in the dark.

-- erlik


Phantast posted Wed, 23 April 2003 at 10:05 AM

Aha aha aha.

Now look at Rochr's screen shot and you can see why adding ambience makes things look pale. Ambient colour is set to white! Put another marble in column A against Ambient, so that it takes the texture for both diffuse and ambient illumination, and set the ambience to about 12.

Looks better now!

Using weak texture ambience this way makes objects look more vivid, and gets rid of very heavy shadows where no light is falling. It's a poor man's radiosity, in a way.

The only time I ever set ambience really to zero is in a dark interior where I want, say, walls to recede into utter darkness with distance.

Incidentally, if you have a look at the default Bryce materials, some of them have really stupid ambience settings. "Light wood" is about 40 if I remember correctly, which means that any objects with this unmodified material pop out in darkly lit scenes. These materials have shipped unchanged ever since Bryce 2 and no-one has ever fixed them!


Rochr posted Wed, 23 April 2003 at 10:12 AM

Aha There you go, another thing learned! :) Thanx Phantast, never thought of that!

Rudolf Herczog
Digital Artist
www.rochr.com


Djeser posted Wed, 30 April 2003 at 12:49 AM

This is exactly the info I was looking for; I'm used to the Vue material editor, which is pretty basic, but was having trouble trying to create my own textures in Bryce from bitmaps. Thanks all!!

Sgiathalaich