pokeydots opened this issue on Apr 24, 2003 ยท 21 posts
pokeydots posted Thu, 24 April 2003 at 3:48 AM
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Ajax posted Thu, 24 April 2003 at 4:57 AM
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Kiera posted Thu, 24 April 2003 at 5:03 AM
Well, I can see a few problems. 1) No apparent reflection 2) No apparent refraction 3) No displacement 4) You can see the sky under the water (as opposed to reflecting on the surface) I suspect you are rendering against a background.. might be better to put your JPG on a square or something similar. Try turning on reflection, refraction, and displacement. The BASE of the material (colors, appearance, etc) looks pretty darn good. I think you just need to do some fine tuning.
Kiera posted Thu, 24 April 2003 at 5:06 AM
Ajax, looks good.
Ajax posted Thu, 24 April 2003 at 5:11 AM
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Ajax posted Thu, 24 April 2003 at 5:43 AM
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chanson posted Thu, 24 April 2003 at 7:53 AM
If P5 could simulate the sun better, you could burn a hole in your background with that thing! grin
Dave posted Thu, 24 April 2003 at 8:14 AM
.
pokeydots posted Thu, 24 April 2003 at 8:26 AM
Ajax, your water looks perfect! Now if you could put step by step on a page that would be so cool :) I am going to print out what you posted, but sometimes old ladies are dense ;o) I did Hve ground turned on and my background was on a one sided square. So back to the beginning and see if I can get it any better :) Thanks!
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
eric501 posted Thu, 24 April 2003 at 9:25 AM
.
mindycen posted Thu, 24 April 2003 at 10:04 AM
that water looks really good. Can you put this up in the tutorial section? Thanks
Staby posted Thu, 24 April 2003 at 10:23 AM
This is some useful info, thanks a lot!
tbird10 posted Thu, 24 April 2003 at 11:06 AM
Attached Link: http://www.stu-runham.co.uk/water.htm
I have a tutorial on my sitePabloS posted Thu, 24 April 2003 at 10:46 PM
Ajax, I'll definately be keeping a look out for the materials!!! Oh and since you're in the 'showing off' mode :-) could you show us how you'd do water in a hot tub? It's something I've played around in my head but not actually got around to. Would you just use more extreme displacement?
pokeydots posted Thu, 24 April 2003 at 11:02 PM
tbird10, going to read your tutorial now ;) Thanks!
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Little_Dragon posted Thu, 24 April 2003 at 11:49 PM
If anyone wants an animated displacement map for ripples and the like, look here:
http://www.renderosity.com/messages.ez?Form.ShowMessage=1106990
Ajax posted Fri, 25 April 2003 at 1:23 AM
I'm not sure about hot tubs, PabloS. Truth is, I've never been in one and I don't have much of an idea of what they look like. Looks like Tbird has the tute covered, so I'll let that go for the moment. Cool map, LD. That's going straight to the hard drive :-)
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PabloS posted Fri, 25 April 2003 at 5:56 AM
Attached Link: http://www.artesianspas.com/
Ajax, Here's a sample image at the link. It's basically more "turbulent."Ajax posted Fri, 25 April 2003 at 7:44 AM
Well, turbulence you can do just by making the displacement a bit more noisy, but all that foam stuff looks like it's going to need another texture blended in to create foamy patches. I'm really just starting out with this P5 material stuff, so it could be a while before I'm good enough to make something like that. I'll keep it in mind as I learn though.
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tbird10 posted Fri, 25 April 2003 at 8:43 AM
PabloS posted Fri, 25 April 2003 at 4:04 PM
Thanks tbird. I'll have to take a look at that some more.