dave3 opened this issue on Apr 25, 2003 ยท 3 posts
dave3 posted Fri, 25 April 2003 at 6:52 PM
Hi, I've been trying to figure this one out but I'm stumped. I have a mesh I made in Amapi; I've imported it into Carrara, attached bones and applied a procedural texture (cellular color, highlight, reflection, etc.) When I animate the figure, I would like the texture move relative to the polygons, so that it looks like real skin. Instead, it seems to stay put relative to the universe, so that the texture crawls over the skin of the figure. I've tried both "interpolated" and "Keep current value" on the UV mapping properties, without any apparent difference. I'm using procedural shaders 'cause I hate UV mapping; can I make this work, or is my approach fundimentally flawed. Any assistance would be appreciated! Thanks!